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Post by Rehiro on Jan 18, 2006 20:44:43 GMT -5
Heheh thanks ;D I dont know how I come up with them.
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Post by Loki on Jan 21, 2006 0:45:57 GMT -5
Names: Loketi and Thortor
Name Orgins: The two god brothers; Loki and Thor
Nicknames: Yin and Yang
Race: Vampires, Elite
Gender:Loketi/Yin-Female. Thortor/Yang-Male
Apperiance: They look like twin 13 year olds. Both brown hair and wide blue eyes, Loketi hasn't hit puberty so tends to get mix up with her brother. When assuming an older form she tends to have long hair, pigtailed and braided. Both have freckles. Thortor also gets long(for a guy) when he gets into an older form. His hair gets more messy and in his eyesight. Both are paled skined. When they look like vampires eyes turn royale blue all over, they both have blood red feather wings, and the both have a cat-like tail that turns catus-like spiked at the end
History: When they were born, their mom though they would fight alot. Also thinking they were both boys, she named her kids after the two rival god brothers, calling them Loki and Thortor. It was a year later that their mom relised that "Loki" was a girl and renamed her to Loketi. Surprising all, the two got along really fine. One day the two were playing in Kelwood when they became vamp food. Upon waking they were elites, and excited about their new abbilities, they went off into the woods to see what they could do. About ten of fifteen years later they decided to check out on their family. Five minutes before they enter their house their sire left(they don't know this). They enter to find their entire family was vamp food. This time the vampire made sure there would be no sirelings. Enrages, the two started training in the woods for the day that they would begin hunting down their own kind. Their 13 year old reasoning is that everyone a hypocrith at some point. They been keeping their exsistence quiet for that reason, and spent that time to today traing and finding a cure for elitism. They hope to join the human hunters one day, though they'll keep their identities secret.
Abilities/Personality: Both have the typical abbilities of elites. Loketi is deadly good and close range combat but poor at a distence. Thortor is excellent long range but not so swell close up. Thortor tends to be very impulsive while Loketi hates to be rushed, rather think things through. They made some nifty tail/weapon combo up for combate. Loketi favorite weapon=Knife that she got the Pope to bless. Thortor likes his blessed gun that have hollow silver bullets filled with holy water (also made when near the Pope).
Weaknesses: Same as any other elite. Thortor has a short temper and is irrational and blindsided when enraged. Loketi tends to have trouble and bad luck follow her like a bad smell. They will both never rest or lose track of their victim if that victim insults their mother (warning-this is the easiest way to get your character killed. They really loved their mother well past the fault stage)
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Post by Rehiro on Jan 21, 2006 0:59:44 GMT -5
Um... not to be annoying but, dont you think your god-modding just a little? I mean they are named after gods after all, and you get two of them, and they're unkillable.
How could someone go a year before realizing that their kid was a girl?
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Post by Loki on Jan 21, 2006 20:40:29 GMT -5
I don't think I'm god-modding Being named after two gods don't make you gods, I know a dog name Loki and he's not god. And besides, elites have many weaknesses, for ex. taking out their hearts. And there was this one elite who got himself lock out of his own body. They're in pair because they have one of those really strong twin bonds(like the ones where they finish each other's sentence). I don't know how you can go a year without noticing, but it seemed more to her character if she's constantly mistaken for a dude. I'm new to this so I'm trying hard not to make gods.
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Post by Rehiro on Jan 21, 2006 22:07:45 GMT -5
Well... I think you've made your characters about as tough as they're allowed to be to exist in the Charby-verse. I think they'll be the most powerfull characters around but im not one to decide they cant be in it so i'll just wait for the others to give their oppinions.
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Post by Shippo_no_Neko on Jan 27, 2006 10:31:08 GMT -5
Well... Uhh... I have recently played in a roleplay with two characters named "Ochii" and "Achii" who were also twins like that. It wasn't very fun for me, 'cause they godmoded my character into submission at every turn, but if you are a skilled RP-er, you could tone down the godmodage. Oh... but one problemo about playing with elites is that we don't know everything about them! But, I guess it is your choice.
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Post by Zolah on Jan 31, 2006 16:38:06 GMT -5
Name : Letti
Gender: Female
Species : Fay
Age: she dont really know, but she is problebly quite old.
Apperance: Letti is a small fairy, she is almost as big as a barbie but sligthly shorter - and she got long white hair that goes down to her weist(?). She also has two clearly blue eyes that often gets distracted by varius things, Her wings looks almost like a pidgeons or a angel if you imagine that and she also wears a nice white dress wich isnt to complicated.
Personality: she is always happy and curius, and somewhat blue eyed to what peoples real intentions could be, and she has a habbit to give things souls. Like if someone throws a stone at her she would blame the stone as much as the one that threw it. one other thing that Letti do is to go too the person she thinks is nice, so dont get suprised if you find a little fay sleeping in yout pocket.
Background : Letti is a fay from the fairy woods of Ragos, she was living with a magician named Reina wich she loves highly. She doesnt really say much about her past, it could be that just none is asking her. But she seems to take life with some giggles and a pair of juicy berrys.
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Post by Shippo_no_Neko on Feb 1, 2006 21:02:16 GMT -5
Uwaaah! I imagined her totally wrong! With Mye hair, and dark blue eyes, and butterfly wings >_<
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Post by Loki on Feb 7, 2006 20:26:24 GMT -5
As I said, I'm new at this. I don't mean to god-mode, but its hard to tell sometimes, specially when you get to like your characters. They have some serious psycological problems, so they don't usually use their maximun abilities, or even know what they are, as they are not in touch with the elite world. And even though their favorite weapon is something they got blessed by the Pope, they feel very uncomfotable using them and tend to just have them on hand rather than accually use them. I'm trying to give them faults, and even though I never really RPG, I know how annoying playing with an imortal perfectionist can be.
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Post by Scarecrow on Feb 7, 2006 21:49:57 GMT -5
Just wondering: How did they get their weapons blessed by the Pope himself? And how would that help them?
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Post by Stonestrike on Feb 18, 2006 16:50:50 GMT -5
Just for the record I'm not giving up on Rolf. I'm just making another character.
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Name: Uchito
Gender: Male
Race: Wandering spirit who takes the form of a human.
Profession: A philosopher and a bandit.
Description: Tall. Looks around the late 20s. Has long messy gold hair with a brown leather head band. Wears a large soft orange scarf in which he keeps a small knife made of wood and stone. His shirt is black with gauntlet-like (the glove not the game. I'm not going to put game-refrances in my roleplaying.) sleeves. His gloves are cloth with a small string with fur on the end hanging down off of them. Wears a small brown belt with a bag on it in which he keeps his coins. His pants are light brown with yellow knee bands with the same strings as the gloves. Wears black sandal-like slippers. He usualy carries around his books of philosophy with him.
Personality: Always stays calm. Tends to try to help others out. this kind of contridicts his stealing but he's a complex person.
Abilities: Can move his knife around without holding it. He's also extremely fast.
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Edit: Added an abilities section and fixed a few grammer problems.
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Post by Loki on Feb 23, 2006 20:05:12 GMT -5
They kinda uh, well trick him. He didn't realize that they were older than him (they had assume an adult shape). They used Victor Marlow tactic of "imitation is the best from of flattery" to get him to ignor how unusual it was to bless a weapon or two. And they half lied about the use, saying it was to help a somewhat addle old lady sleep at night 'cause she thinks vampires are out to get her.
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Post by Loki on Feb 23, 2006 20:07:28 GMT -5
Oh, and blessed weapons I would think works like holy water. The fact that its holy is what makes them so useful against vampires and whatnot. What the two didn't count on was how uncomfortable it would make them.
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Post by Daggertooth on Feb 26, 2006 10:57:36 GMT -5
Name: Touwen Leoht Gender: Male Height: 6ft Race: Swampfolk* Age: 17 Abilities: Skilled in combat tactics, double twinsword combat, weaponless combat, and combat lightning magic. Has a great knowledge of how to use medicinal plants to treat wounds.
Strengths: Much more Agile than a normal human. Very perceptive of surroundings and usually notices any threats that may be lurking in even thick brush. a good tracker. Very resistant to poisons. Can get along great with only 4 hours of sleep a day. Can see well in dim light.
Weaknesses: Not as physically strong as a normal human. Most skills only really useful in a swamp setting. Ie. Medicinal plant knowledge specific to swamp, though he learns fast. Burns easily due to low pigment so he usually has a cloak over himself to hide from the sun. Very specific in his skills and general knowledge. His abilities are pretty much all he does know, but he is very fascinated by everything else.
*Swampfolk: These particular swampfolk were humans who fled deep into a toxic swamp thousands of years ago to avoid persecution. There, completely isolated, they developed into a complex structure of clans, alliances, and political wars. The poisonous gasses caused the lifespan of the average swampfolk to drop down to 25, though few actually lived that long due to the ghonorh of war and the dangers of the swamp. This caused their outlook on life to be one based on structure, hardwork, and a gget it done before you dieh attitude. Everyone trained early on in at least two things, their trade in life and a combat skill. They knew their place early in life and worked their hardest to make sure they upheld the honor of their position. Those who proved exceptionally skilled at combat were allowed to partake in two combat skills as their profession, usually one of magic and one of strict combat, these became the battlemages of the clan.
Appearance: Touwen looks basically human except he is slightly thinner and has very pale skin. His eyes are a shade of yellow caused by the poisons of the swamp. His hair is black and tied in a very complicated thick long braid that goes behind his leather armor, leaving enough slack for complete movement of his head, and sticking out the bottom of the armor in well shaped three foot tail that looks very natural and bushy. The hair is waxed in a kind of amber making it act like a helmet and the braid could stop a full swinging broadsword from chopping his head off (which is its purpose). The tail is just a fashion of his people at the time. He has Studded leather armor with long leather sleeves, leather breaches, Studded leather bracers, and Leather boots that go up to his knees. All fashioned in a way to allow breathing but keep the swamp air out and all made from various reptiles living in the swamp, think anaconda and crocodile. The Studded Leather Bracers are different in that they are Dragon leather.
Personality: Since the average lifespan of swampfolk is so low they have adapted in a way that they mature much much faster. Meaning that though Touwen is only 17 he is already well into adulthood with the maturity that goes with it. Though in all honesty swampfolk donft really have a childhood due to the fact that being childish in the swamps often leads to death. Touwen has a rather no-business approach to life as do the other swampfolk. If he was not busy training and honing his skills he was out scouting and commanding various skirmishes and raids into other clan territories. Lately he has been thrown into a foreign land with foreign rules making him very uncertain of every action and even his very life which makes him very uncomfortable. He is fiercely loyal to those that earn his loyalty and he does his best to protect those he perceives as weaker than him or of a childish mindset. He will do his best to defend those he perceived are under attack, which has gotten him in trouble at times in this alien land.
Backstory: Touwen Leoht was born and raised in a Toxic Swamp. His skill in combat and magic made him a perfect battlemage. He soon proved his worth in tactic and skill to become a captain of his own regiment. When the second strongest clan alliance, and an enemy to the leohtians, developed new resurrecting techniques for their undead the Leohtian alliance was caught unprepared. Though they built up the more skilled and by all rights more powerful armies, after weeks of fighting they found they had lost more than they had won. After all the defeat and the threat of being completely obliterated it was decided that it would be best to have a last stand of sorts against the wave of undead to give time for the women and children to escape to their allies in the west. But they were attacked before they were prepared and their organized retreat turned into a caotic battle of survival on several fronts. Touwen found he was cut off from the rest of his people with a few dozen others. They fought well but were forced to retreat to the east, the opposite direction. Their only hope was to find a passage over the mountains that sheltered their swamp. Though many were picked off over several days of retreating skirmishes they were able to find a mountain pass and cause a landslide to ensure the undead would not follow. The few survivors had no choice but to continue west. At one point while hunting they were ambushed byc.somethingc.an unknown group of sentient beings had been watching them gtrespassh and wished them removed. They had waited for the men to leave hunting and ambushed the split up hunting parties. They were mistaken in thinking the women as helpless, the swampfolk believe the womanfs place is in the home, but as a fierce defender and they took many of the attacks lives, the children even did their own damage, but in the end they were simply outnumbered. Touwen barely survived his attacker and made it back to base camp to find it destroyed and his remaining people dead. He did find one lone survivor, a young girl who happened to be overlooked. If not for her Touwen would have tracked the unknown enemy down and killed as many as he could in a suicidal charge. As it stood he swore he would protect this lone survivor. Weeks more traveling west and the girl became sick, it soon became desperate and Touwen tried his best to help her, but the land was too foreign at this point and he had no idea what was edible, Sure anything that moved was edible, but she needed something more than strait protein for her diet. She soon succumbed to her sickness leaving Touwen alone and with no purpose. He was in a stunned daze when he found civilization after his long trek, but found the laws foreign and the culture unforgiving. It didnft take him too long to become surrounded by soldiers that represented gthe lawh. It was a good day to die and he was more than willing to fight to an honorable death. Instead he was blasted with a stasis web and approached by someone these folk called a judgemage. The mage read off a list of frivolous charges such as trespassing, hunting gdomesticatedh animals that belonged to other people, stealing from orchards, and being a lycanthropecprobably the tail. Whatever the case the Judgemage made a judgment and banished Touwen to a random dimensioncsomething that culture apparently did to criminals, let other dimensions deal with themc. Once again Touwen found the laws foreign and the culture unforgiving. >_< So now he is very unsure of anything and is very tentatively trying to rebuild his crushed life.
Daggertooth
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Post by Daybreak on Feb 26, 2006 13:43:19 GMT -5
Goodness, that's well thought out! He sounds very interesting, I can't wait to see him in the roleplay ^^
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Post by Scarecrow on Feb 26, 2006 17:26:31 GMT -5
Oooh! That is really, really intruiging. *Can't wait*
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Post by Wolfy on Feb 26, 2006 20:00:00 GMT -5
Yay! Hey, you and stonestrike can go ahead and post your charas in my thread, since they are being used in RP's, if you want.
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Post by Stonestrike on Feb 28, 2006 22:14:54 GMT -5
Thanks! I just did.
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Post by Wolfy on Mar 1, 2006 1:15:19 GMT -5
Cool. Oh, and i think I might have figured out what Cola's other abilities are, if anyone wishes to know. ^_^
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Post by Scarecrow on Mar 8, 2006 23:10:59 GMT -5
Ooh! Do tell. ^^
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Post by Wolfy on Mar 9, 2006 8:45:21 GMT -5
In the Bad Seeds discussion thread. I didn't mean to post that here. ^^;;;
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Post by Blackwolf on Mar 11, 2006 4:02:31 GMT -5
I'm just copying this from the 'Free Roleplay--Forum Style' thread. I'll edit this to the proper format and add details later.
<Blackwolf the character has been around for about six years now. The name started off as a description for a creature with no name & quickly turned into his name. He ranges from being the God of a forested world that serves as the gateway between universes to being just a simple wolf with a penchant for trouble. ^_^ Mostly he takes the form of a mortal wolf-were, a wolf who is "cursed" with a sort of reverse lycanthropy. He comes in four shapes (sizes & flavors optional) wolf, human, hybrid (think wolf-elf), & Dire wolf (think Menu's Sire). He wanders the worlds with only an increased healing speed & the ability to make/destroy travel gates to help him. The gates (Paths as he calls them) are invisible or semi-invisible doors between two places. Blackwolf uses these alot like teleportation, except if you stand in the middle half of you is in one place & half is in the other and until it is closed if someone can find the door they can travel to the same place.>
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Post by Wolfy on Mar 15, 2006 20:14:57 GMT -5
Oooooo! Here's a character who has been hovering in my head for weeks now. I don't know if I'll ever be able to put her in an RP, but I still wanna post her. The following is in her voice, except for what is in parenthesis:
Name: My name is none of your concern, but you may call me Frost.
Gender: Female
Race: *disdainful stare* Human
Age: 23 years old
Official Title: I am an "Enchantress of Ice"
Abilities: Water/Ice magic
Diety: Saati, Goddess of water
Appearence: I have shoulder length white hair, emerald green eyes, extremely pale skin, and I am 5'5. I wear a white cloak with a hood I keep down and over-sized sleeves that cover my hands, and silver slipper-shoes. (She would be very pretty if she smiled more. Her coat is covered in pockets in which she keeps her books that she reads in her spare time.)
Personality: Distant. (*sigh* she acts distant, but she actually wants to be friends. she likes animals ad reasding, but this softer side only comes out when she is with a person she trusts completely and when she is alone. She may have forgotten her real name, but i doubt it. She never forgets...)
History: *cold glare* My history is none of your buisness. (*sigh* She was born in a northern village where her hair and eyes immediatly marked her as magical. She was exiled at the age of ten, when she froze the town well in response to a prank played on her by the village children. While wondering through the forest, she was found by a young ice witch while she was her way to Cloud Tower. Recognizing the child's potential, the young novice took the child with her to the Tower, where she immediatly gained the name frost afer she refused to say anything about her past or who she was. Frost quickly proved to be than expected and, for lack of a better term, went to the top of her "class." She "graduated" and earned the title "Enchantress of Ice", a rare honor that is only bestowed on a handful of "graduates" every ten years. she has just been wondering ever since, helping others when she can. ^_^)
Magical Items: *rubs wrist* None. ( Frost has two iron braclets that where put on her at the age of three. When she uses her magic, they burn. Cloud Tower was unable to remove them, and Frost has learned to work through the pain. They also have the effect of weakening her magic.)
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Well, here she is. What do you think?
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Post by Wolfy on Mar 19, 2006 17:27:15 GMT -5
I don't know...should I get rid of the last two items? I might actually get rid of Chime. I realize that that is like having two characters in one,but I'd like to know what you guys think before making any decisions...
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Post by Shippo_no_Neko on Mar 19, 2006 18:01:35 GMT -5
Ermm, I believe that Chime could be a slight problem, but I believe that I could work through it... I'd need to modify my campaign.
(Guys! The roleplay begins soon ^__^)
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Post by Wolfy on Mar 19, 2006 18:03:31 GMT -5
Actually, I could change that part...in fact I probably will, as Frost informs me that Chime wishes to be left out of this...^^;;
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Post by Daybreak on Mar 19, 2006 18:39:07 GMT -5
YAY! Roleplay soon! I'm so... happy.... DORPH! Please stop chewing on my arm!
The idea of an elemental/familiar is interesting, but from what Shippo's said, I'm not sure if the dual-charater thing would work. It's up to you and her!
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Post by Wolfy on Mar 19, 2006 20:44:07 GMT -5
Yeah...I'll delete it...sorry!
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Karuto
Full Member
Shinobi-Robo
Posts: 118
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Post by Karuto on Apr 23, 2006 21:47:44 GMT -5
Name: Giles Alemon Age: 493 (physical age, 26) Sex: Male Height: Human form: 6’3”, Wolf form: 3’4” Race: Enchanted Werewolf Occupation/position: Metaphysicist, Shaman, (former Dhampir)
Physical Description: He has an elongated, slender face with pale blue eyes. His hair spiked up at about 3 or 4 inches, a little coarse, and, like his fur, white. He also has a white tuft of hair on his chin. He has a medium to slender build in his Human form, very muscular in his Wolf-Man form, and looks like an average wolf in his Wolf form. He has red tattoos on his wrists, ankles, and neck that consist of two parallel lines wrapping around his appendages with diagonal lines intersecting them and going slightly beyond, too. These tattoos stay with him in all of his forms. Clothing: He mainly wears a black, sleeveless (like a “wife-beater” sleeveless, not “Muscle-T” sleeveless) shirt with slim-fitting, almost pocket-less khakis with a simple black belt no wider than an inch. He also sometimes wears simple sandals, but most of the times he takes them off and hangs them off the back of his belt (he likes going bare-foot, hehe). Occasionally, he can be found in an old, Victorian-style suit, but this is only on rare occasions. Personality: He has a more laid-back type of style, but there are times where he can get aggressive and/or playful. If he gets seriously enraged, he’ll start speaking in Spanish, as he mainly reserves that language for small one-liners, bits of insight, or singing. He loves to sing, but only to himself. Giles always had a curiousness about vampires and the magical, which might explain his interest in Metaphysics and his study of all things magical. Sometimes, when he is deep in thought or discovery, he will steal away and seclude himself elsewhere for a while until he resolves his inner dealings.
Abilities: Shape-shifting into a wolf is naturally the ability, or plight some might say, to change into a wolf or wolf-like creature. However, after learning the ways of Shamanism from an Utenka, Giles was no longer plagued by his werewolf form and in fact, gifted by it. He holds dominance over his shape-shifting and no longer bound by the Moon, but is affected by it. Also, shape-shifting takes a lot of energy out of him, and is also mostly painful, too. He holds five forms, each with its own unique set of powers: -Wolf form: A basic wolf form, aside from the tattoos he has. This variety holds a great deal of illusionist powers. Giles also holds some elemental influence while a Wolf, but nothing more than to help him run or swim faster, jump higher, recover better, or withstand damage better. He can not talk, but can communicate with animals. -Parswolf form: A not-quite Wolf, not-quite Wolf-Man form. Giles can slightly walk upright in this type and is bigger and taller than in his Wolf form, but still smaller and slimmer than his Wolf-Man form. He is the most agile he will ever be in this form, able to bend this way and that. He also can bestow a “curse” that he can induce when he bites someone that gives his victim the illusion of having just eaten a large quantity of human flesh, with the taste of blood never leaving his or her mouth for up to a whole week. Simple words and phrases can be uttered by him, but they are either mainly in Spanish or incoherent. He still has a great understanding of animals, though. -Wolf-Man form: This is Giles’s strongest form. He becomes a towering behemoth of muscle and fur, standing at 7’10”. He is fully bipedal. Giles can also speak perfectly as well as fully understand animals, but it is simple and also mostly in Spanish. His claws are strengthened in this form and are fully capable of cutting deep within wood, flesh, or sometimes even stone. -Parshuman form: Similar to his Parswolf form, only that of a human. Giles gains more hair on his arms, legs, chest, and back and also has his fingernails and toenails harden and elongate. Fangs also start to develop. This is basically just a “Human+” form, with him having heightened senses, reflexes, and strength but being able to be fully understandable to humans. However, he also loses much of his communication with animals. -Human form: Just a basic human form. He can have no communication with animals, but can understand their emotions. Also, he has a high sense of smell which is the only heightened sense he retains in all five forms.
Also, the various forms Giles can change into are influenced by the moon in certain ways. Full Moons affect the Wolf form and increase the illusionist powers. Waxing and Waning Moons affect the Parswolf form and further increase his agility. Half Moons slightly alter his Wolf-Man form, making him weaker and calmer and he also can now fully use his human and animal speaking skills fluently. Crescent Moons affect his Parshuman form and unfortunately, makes him slightly more loopy and (dare I say it?) lustful. Lastly, New Moons influence his Human form and allow him to pick up on things easier and have higher insight into things.
Weakness(es): Basically, if he hears any kind of Spanish music or singing or anyone speaking in Spanish, he will get sentimental and lose his will to fight. Also, he has a "thing" for needles...
Biography:[/u]
Giles Alemon was born a little ways south of Bordeaux, France, May 4th, 1512 to a group of gypsies. He had the misfortune of being born the son of his mother and his father. It was not unfortunate in that he was born to horrible parents, but it was unfortunate because his father had actually “died” three days prior to the time he was conceived, and came back as a vampire. He was forever destined to be a dhampir, a gypsy vampire hunter, as the result of the circumstances of his birth.
He came to terms with this fact pretty early in life and fell into his role entirely. He would go from town to town destroying various vampires and magical creatures and gaining riches and great rewards in return. He actually amassed an enormous amount of money and enough to live and mingle with the aristocracy in Paris. Soon, however, his mingling with the upper-class took a turn for the worse.
Because of his birth at a “lower” class, and from highly unusual circumstances, the wealthy people Giles thought were his friends were actually rubbing their noses at him. They would even mock Giles and his vampire hunting abilities by giving him false cases, seeing him run off to a far away town only to find nothing, or even make Giles perform his abilities in front of everyone at their parties and put on a performance.
One such mocker of the dhampir was Jean Latelle. He was a strong rival of Giles and never directly made contact with him. Even though his family was descended from and integrated with Moors, he despised anyone who appeared different and especially the fact that one who came from a class so poor could grow to be in a class so rich. Latelle was the man who instigated Giles’s fall down.
What was merely meant to be a prank that would reveal how ridiculous the vampire hunter later turned into disaster. Latelle decided to orchestrate a little play that was to be performed at a ball he was hosting. Giles would be the star attraction. The idea was to pay an actor to act out the part of a monster, whatever kind was left to his discretion, and was to pretend to terrorize the guests. When Giles was to confront the beast, he was to stop acting out the part entirely and reveal what a joke the dhampir and his hunting was.
Latelle found the perfect candidate wandering around the streets, already disheveled looking and absolutely perfect for the job. The man was a bit grizzly and smelled like he had just eaten a pig raw, but Latelle took the man in none the less. That night, amidst the gallant ball, Giles walked about, mingling unsuspectingly, when the man suddenly struck out at some of the guests. He let out howls and yelps as he ran about trying to claw at others. Latelle and the others that were in on the deal chuckled to themselves as they assumed the man was pretending to have lycanthropy. Giles quickly tried to act and confront the assumed beast, but Latelle’s plan finally worked as the man stopped acting wildly and Giles was just standing there, pointing a butter knife at the previous danger.
Latelle stood up and went on to point out that there was no real danger at all. He said, in fact, that there were no such things as monsters at all and that Giles was just a big joke running around in a suit. As he laughed, others followed, and Giles was left to wallow in his own self-doubt with the man that was now smiling across from him.
The man licked his teeth, and as he did he revealed the fangs that were now present in his mouth. His eyes burned with bloodlust as his lycanthropy turned into the real deal. He became monstrous, his mangy beard and hair merging with the now fast growing fur. It indeed was a true werewolf, much to the horror of everyone and to the amazement of Giles. He was the first to be struck by the monster, and after falling to the ground was picked up by the creature’s mouth and tossed across the grand hall. Latelle was the next victim. The monster went on to attack many others before Giles recovered from his attack and proceeded to off the beast with the same butter knife he had previously held.
Crushed and feeling disassociated from his previous “friends,” Giles left the city of Paris and returned to his previous life of being a dhampir throughout the numerous towns. However, each town that he left seemed to always report seeing a giant werewolf running through the town. At one point, Giles was just running back and forth between three towns that seemed to report sightings of the same white, wolf-like creature. The beast had not done any harm to anyone and only small numbers of livestock were noted missing or dead, but it was a bestial nuisance still. In an area near a town where the monster was most sighted, Giles set a trap for the werewolf. He asked for a farmer to spare a meager runt of a goat for bait and chained it down on a tree. He would wait for the beast up in a tree and strike it when it came to eat the goat. It was a fool-proof plan, but revealed something terrible.
He awoke in the morning, baffled by the fact that he even fell asleep, and even more-so that he was actually on the ground. But he was horrified to discover his clothes tattered and bloodied, as well as the strong taste of goat in his mouth. Giles realized that it was he who was the werewolf and fell into self-despair. He told the citizens of the town that the monster was dealt with, collected his last fee, and fled in self-exile to the city of Granada, Spain.
He lived in exile for years, trying to hide his dark secret from everyone around him. One day, though, he noticed a figure on the horizon of Granada’s reddened hills and it was a beauty like he had never seen before. He would never have even noticed the radiance of the woman before, if it wasn’t for his transformation. Although she was covered in a cloak, Giles could clearly make her out amidst the sun. She was tall, had wavy, golden brown hair, eyes of green, and most peculiar of all, claws, a tail, and the head of a wolf.
He quickly approached her, and though she was shocked at first, she could sense that he meant her no harm and that he, too, was of the same species as her. Giles introduced himself and confessed to her his dilemma and questioned her about how she herself overcame that problem. She simply smiled and offered him to stay with her at where she was holding up for the night. There, she would explain to him about herself.
Her name was Felidae, born to a family of nomadic werewolves from the southern continent and abandoned before she could remember her parents or even her last name, if she had one. She did know, however, her birthright. She was an Utenka, a Werewolf Shaman, and did not have the exact plight that faced Giles, but did have some recollections of when she was filled with bloodlust. Felidae then revealed the powers that came with the mastery of her art and the solution to the problem that faced Giles by transforming into a more Human form. He was captivated by her before, but now felt true passion for the woman now. He pleaded with the female werewolf to help him, offering anything she ever desired in return. She silenced him with a touch on the lip and only asked for a fellow companion.
They spent days and nights together, Felidae helping Giles study the ways of Shamanism and him giving her an ear to listen to her stories. She herself was over 200 years old and had plenty of tales to tell. When Giles would occasionally transform into his beastly form, she would help to keep him in check and even tried to coach him into fighting his basic, monstrous instincts. Sometimes, in order to sate his bestial wrath, she had to let him have his way with her. But it was not out of necessity as she first thought, and later began to openly return his love to him.
His studies were finally to come to a close when Felidae fully completed his transformation into an Utenka. Now, normally Utenka are born and their ways can not be taught, but she had found a way in the 200 plus years of her studying of her craft and would use that way to bring Giles an end to his suffering.
She took several strands of her own hair and let it soak in rain water for 29 days under the moonlight and then let the hair bake in the sun for 29 days after. The ceremony could only take place beneath the light of a full moon, when his power, bloodlust, and primal instincts were at its peak. She then spoke an incantation, threaded the hair through an iron needle, and began to stitch the now enchanted strands into Giles’s skin. Giles bucked and cried out as she began on his ankles. All the while, though, he had yet to fully transform into the beast he feared, and was fighting back his urge to rip apart the werewolf maiden. She had nearly got done with both of his wrists when rage began to blaze in his eyes. He howled in anger as he began to grow the long, white fur and thick, black claws that could tear apart a living being in moments. Felidae worked faster and harder to try and finish up on his neck before it was too late, as they only had one shot at making this work.
As soon as the last strand of enchanted hair was put into place, the horrible beast unleashed all his primal fury at his mate. In one swoop of his claw, the female werewolf was struck to the ground, bleeding from wound. Giles then pounced onto her and drove his claws into her flesh as he clamed down on her neck with his jaws, ripping and eating bits of muscle, fur, meat, and blood. Then, almost immediately, the rage ended. Giles attained full awareness as the enchanted fibers, now red with the blood of Felidae, burned themselves into his fur, skin, and tissue. As he looked with terror at the crime he had just committed, his mate let out a smile with her last ounce of energy.
“I... w-was old...” she started, “and I was so... so alone... I j-just wanted someone.... Anyone... to care for me... I gave you this g-gift as a token of my thanks...” Giles began to curse himself for having done such a cursed act when Felidae interrupted him. “Please don’t... I knew this w-would happen... I-it’s what the spell asked for... A non-Utenka can only take the place... Of another U-utenka...” She began to cry with him out of heartbreak, but confessed her love and happiness for Giles. Her grave is still there out on those bloodstained hills of Granada, with words carved in stone by her former lover “Hasta que Muerte nos reúne... Yo viviré.” (Until Death reunites us... I will live).
After her death, Giles remained in Spain for more than 200 years until odd happenings forced him to jump aboard a ship with all the wealth he still possessed. After landing safely in America, Giles found admiration in a woman that would later be his wife, but he never truly loved her as he did Felidae. He simply wanted someone to be with like Felidae did and used her to create a strong, wealthy family. He “died” though a couple of years after his wife showed signs of aging when he didn’t. His family had been briefed by him on his condition, and, rather than being shocked by it, were actually intrigued by it. They used his presence as proof that magic, demons, and monsters really did exist and devoted their lives to finding out everything possible about magic. He reemerged 40 years later as the son of one of his sons. Again after showing signs of no aging, he went underground and emerged 20 years later as the son of one of his late born daughters. He repeated this for quite a long time until today. He is now technically Giles Alemon the twelfth.
Other Info: -He was born with white hair. Didn’t happen because of his becoming a werewolf
-He became immortal as a result of him becoming an Utenka and Shaman. This flows into my next bit.
-I borrowed the Utenka and forms a bit from Werewolf: The Apocalypse but I added in some of my own things to it. So if I offended anyone who plays the game because I didn’t do some things right, just remember that it’s because I added in my own creativity.
-As one of his first sons was a doctor, births were always done by the family itself. He was always to be born as a part of a set of fraternal twins, with the one he was supposed to be always out of the sight of others. Giles just hid in and around the house for a while until the second “child” that was never seen before was supposed to be around the age of 17 or 20, in which he was allowed to wander around. The Alemon family has since disposed of this rule and Giles can now wander about as long as he pleases, as long as he just doesn’t get too involved in the Human world or make too much of a scene.
Super Important Note!!!! I won't be using this character in fights that often. If I do, it'll be mainly for back-up for my other two characters that are coming a long. He's basically just a Morgan Freedman, but will interact a bit more instead of just providing insight.
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colbyxmen
New Member
"You cant kill her, for she isnt living"-Aiden "The Ring"
Posts: 31
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Post by colbyxmen on Apr 27, 2006 11:47:20 GMT -5
Name:Fletcher Thatchra
Nicknames: Son of the ground or Mage of plants (this name was given to him by the great gemancer)
Race: Earthreal
Age:157
Family: none (all died in the great tribulation on Fletchers village)
Personality:quiet, slightly arrogant, sarcastic and sometimes funny when he talks their is also something vey mysterios about him.
Appearence: His normal appearance is that of a 21 year old human he always has his ebony black hair up in a ponytail his clothing choices change day by day except for the small stones he wears at his neck and forearms.His eyes are the turquoise when hes calm but when he becomes angry his eyes turn totaly white.His skin is always the smoothness of a small child and his skin color is light tannish white (actually its very white skin with just alittle brown) He is very muscular and tall.Always in one hand he carries his earthrean orb. His small snip( a rodent like character that is a mixture of a rat, a squirrel and a mink) his pet is always seen on one of fletchers shoulder.
Abilities: (all earthreals have soul theft if the person is stunned or cannot move) burrowing, plant control, small amounts of animals speach and control
Weaknesses:His maine weakness is fire which will remain his enemy unti lhe learns to control it , also lightnig and thunder scare fletcher because he thinks it is the gods getting mad at him for failing to protect his village
History:Fletcher has spent most of his life working on his parents snip farm until it and his village were destroyed in the great tribulation of the elements which was a dark mage used the elemnts that the earthreals controlled against them.Fletcher tried to defend his village ,but it was to much for him to overcom There is nowhere for him to go so he is seeking out a new life. Promising to one day kill the dark mage that destoyed his village.
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