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Post by Dundee on Dec 12, 2006 19:43:28 GMT -5
Just realized that neither Chantre, Rock, OR Damon have a spot here. OH NOES!! Name: Rock Affiliation: Living human Age: 15 Occupation: Failing hero Weapons: Well, I dunno, maybe his cape could be used to strangle someone, and the colors on his shirt are enough to blind anyone. Mostly he relies on his human strength, which is a part of why he doesn't succeed as often as he'd like to. Appearance and personality:Rock is a tall teenage boy, with pale blond hair, large, wan grey eyes, and wears a superman-like symbol on his red and blue shirt, only with an ‘R’ instead of an ‘S’. He is quiet, chivalrous, and most often his best friends are the strangest and most annoying, though he is quite normal himself. Bio: Rock fell on a girl in a strange, new world one day as he was trying to catch a pickpocket. The petty thief led him over building rooftops, and had finally jumped down straight into a dumpster, and when Rock had tried to jump in after him, he had fallen into a mysterious portal instead. Everything beyond that is basically off-limits to him, as whenever the topic of family comes up, he immediately changes the conversation or walks away sighing. Inspired by the song 'Super Man' by Goldfinger ------------------------------------------------------------- Name: Chantre Affiliation: Changeling, what comes of when the Fae trade a human babe for one of their own. Not nearly as powerful as regular Fae, though still treated as dangerous. Example: hootoo.comicgenesis.com/story.htmlAge: Ageless (looks like a teenager) Occupation: Mischievous hyper annoyance Weapons: Doesn't have any weapons, but she can change into pretty much any element you can think of; no, not the mineral kinds, the water/fire/wind/earth kind of stuff. Personality: Clownish, spontaneous. Has the curiosity of a child in wanting to know what people are talking about, particularly when they start laughing and she wants to know what’s funny. Most of the time, she talks like a child. Very often, the way that she gets along best with the people close to her is by teasing them beyond insanity. Bio: A wizard once found a baby at his doorstep, with a note from some parents who weren’t able to keep their baby because they feared the way it was able to escape any imprisonment they could throw at it. So he took the babe in, and named her Chantre after a woman he once knew fondly. She grew up being scolded by the wizard for sneaking out of bed to go outside at night, and for rewards he taught her tricks to go places unnoticed. She grew delighted with these newfound abilities, and caused the neighbors no end of trouble. Fortunately, the wizard was always able to defend her cause, but when they got into court together because she was using her abilities to steal fruit from a very important council member, he let her go with the words, “I have taught you well; perhaps too well. You have been the cause of many a migraine for me. Please, if you value your life, don’t come to my funeral.” When Chantre questioned her life-long mentor why, he merely set her aflame and cast her away to a different dimension. Unfortunately, this caused her to learn how to create inter-dimensional portals, and came right back. After a week of this, the old wizard committed suicide, and Chantre decided to find someplace where people had her kind of sense of humor. She still hasn’t found one yet. She and Rock are best friends, but they are more like siblings than anything else. Inspired by one of my best friends, who currently goes to another school. ---------------------------- Name: Damon Affiliation: Demon/zombie/human. Somewhere between life and death. Age: 10 Occupation: Adorabibble mysterious little sweater boy Weapons: None. Well, he's a little immortal from his mother's side, has a high tolerance for pain and can be rather stubborn from his demonic blood, but that's pretty much it. Appearance/personality: His face features large, heavily lidded, curious eyes, and long, thick black hair. It's been cut-rather sloppily-since he escaped from the Demons' Kingdom. He has the stature (height) of a child between 10 and 8, with white-pale slim limbs and a measured, stealthy gait. He's often seen in a dark blue sweater about 4 sizes too big, and calico shorts, with bare feet. Unusually outgoing for a boy with a troubled past, Damon enjoys extracting knowledge wherever he can, but will stop to pay attention to the next person who bugs him for it. He has a rather complicated complex about fatherly figures, rather understandable for his past. Bio: Really, really long story cut fairly short. Damon was treated as a bit of a freak for about 8 years of his life as he lived among violent demonic beings, with foster parents who didn’t really interact with him. He did have a sort of sister, who was his sole companion for those years, but he never saw her again when King Zeno of the Demons’ Kingdom took the little boy as his Queen’s caretaker. After about a year of taking care of the almost-lifeless woman, the Demon King’s weapon and his source of power was destroyed, and the spell on the woman accidentally broken with Damon’s words. A team of rebels that both the Queen and the King had once lived with then rescued her and the boy. Taking a break from the war, they all went back to the cabin to settle Damon in, where they found that Damon was the son of the Queen and the King. Before this could be told to Damon, the rebels encountered the Demon King, and he was killed by a vampiress that had a score to settle with the King for killing her brother. And so, within just a few short days, Damon found his mother and lost his father. Now he resides at the cabin where the rebels still live with his mother, and starts his life over again. Story inspired by Charby the Vampirate, Damon inspired by a Spanish project for a family tree with Jack Skellinton and Sally.
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Post by Zolah on Jan 17, 2007 10:06:51 GMT -5
name:Riva gender: female Race: Elf Age: 20 occupation: Translator/Psychic apperance: long white hair, always keeps one eye shut ( explanation soon). black Cape with a hood, white shirt, brown pants and a belt with a big golden button. has scarrings on her hands.
Riva was born into this world as a bastard, a child who was unwanted by her father but highly loved by her mother. Her mother, Ayana was deep in love with a mage - though she was forced to marry one of noble blood by her family. Her husband, Ikha-nei didnt want to see that his beloved wife had a relationship outside their marriage. He had his eyes closed and did everything to hide this so he wouldnt loose his face infront of the others. one day she got pregnant, and Ikha gotdevastated and praid to the gods it would be dead born. but 9 months later a girl was born... Ikha didnt tell anyone about Riva, he silenced everyone with bribes. and those who couldnt keep shut, got punished. after years of being trained in school in secret by her mother she got sent away far from her 'father' and mother. The only thing she never knew about herself is who her father is, and if he is still alive.
She has ' the evil eye' and thus she alwys has it closed, its black and its said people could see demons inside of it. and its true, Riva uses it too look through the diffrent dimensions to see demons. she can see into all diffrent dimensons, but she refer not too. demons dont like to be spotted when being in another dimension and they can be quite horrifying. and thats why she always have an eye closed. ( hope yo understood that.. I lacked some words to describe it better )
Roleplay : Treeborn
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Post by RainyRibbon on Jan 17, 2007 16:27:25 GMT -5
Name: Marigold
Race: Flower fairy
Age: 210
Occupation: Finding new plants to help save her dying Utopia
Weapons: Flower Magic (not very strong)
Appearance: Marigold in her large size is very short (about 4'7", 4'8") In her small size, she is about 1'5", pretty tall for a flower fairy. She has yellow-gold hair cut in a neat bob, with her bangs pulled out of her face by a marigold hairclip. her skin is tinted green, and her wings are a darker shade of this green, and have the appearence of flower leaves. She wears a simple dark orangey-gold dress in both forms, and is barefoot.
Personality: Normally good natured, but has a fiesty side to her. Wants to complete her mission no matter what.
History: Her city, Clover, is dying. Strains of a plant virus mutated, causing all of the flowers to die. The flowers give the fairies of Clover life, and so when the flowers began to die, the fairies did, too. So they sent Marigold, the strongest of them all to go find new forms of flowers who were immune to the disease so that the fairies would be saved.
Intended for use in a free roleplay.
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Post by Nikki the n00b on Mar 22, 2007 21:00:27 GMT -5
Name: Nicholina Jekyll (call her Nikki though) Age: 187 (looks 15-16ish) Race: Elite Vampire Occupation: Recluse/Herbalist/Apothecary owner/operator Appearance: Nikki is only about 5'7" while wearing her boots, and is very thin and delicate looking. She has dark green-grey eyes and her hair is knee-length, and a very, almost black, dark green. She mostly sticks to earthy colors for her wardrobe (as in browns, blacks, greens, and the occasional grey shirt). A typical outfit consists of: matching shirt and slacks (pants) and a heavy duty smock and gloves (she also wears goggles, depending on what plant she's working with). History: Before Nikki was turned, she lived in Texas (Before it became an American state) with her father. Nikki's dad was a farmer, and this is where Nikki gets her love for plants from. Nikki's life was pretty much perfect before her father met a woman, Henrietta Gonzales came around during the Runaway Scrape and stayed at Nikki's house. Henrietta had four children but no husband. Supposedly he died of cholera. Nikki has her suspicisions about Henrietta, but her father's happy around Henrietta and Nikki doesn't want to ruin her father's happiness. Soon, Nikki's father and Henrietta were married. For about three years, Henrietta and Nikki's father's marriage seemed perfect. Their children got along, and Henrietta and Nikki's Father even had a child of their own. But soon Nikki's Father grew ill, and Henrietta claimed to be helping her husband, but was really poisoning him. Nikki found out and tried to stop Henrietta, but Henrietta threatened to kill Nikki's new brothers and sisters. Nikki ran to the nearest town, at night, with no moon, and the town wasn't all that close either. Well, Nikki got attacked on the way to the town, and right then and there, she was turned. Nikki woke up, and the vampire who turned her was still there, explained that she was a vampire now, and said his name was Warrick. Nikki begged him to help her, and Warrick pitied her. Nikki and her sire went to the farm house, and saw Henrietta having an argument with her dead husband. Henrietta snapped, and pointed a shotgun at her two year old son. Warrick jumped onto Henrietta's back and incapicitated her. Nikki ran up to her father's bedroom and saw him lying dead on his bed. Nikki wandered the countryside, lived with indians, rode buffalo, saw the most beautiful sights. Eventually she came across Kellwood forest. Nikki was overjoyed! So many plants, so very happy! She met Solomon, the talking cat and her friend. She and Solomon came across a large clearing with a tree in the center. Nikki used her newly found plant magic, along with coaching and advice from Solomon, and shaped the tree into a three story house (fully equipped). This was about eighty years ago, by the by. Now, the tree's branches have stretched to make a 45 yard canopy (this measurment is from one side of the tree to the opposite) over Nikki's garden. But don't worry! Nikki keeps a fence around all the really dangerous plants. Also, Nikki has 7 other animal friends beside Solomon. Jasmine, Scorn, Remy, Pisces, Libra, and Cosmos are all cats. Rex, her eighth pet is a beagle with horrible grammar. Nikki has a phsyic connection with all these animals, similar to the one she shares with all plants. Nikki Personality: Nikki does not speak much. Most of the time, she will only speak to people she truly trusts. In fact, for about 25 years after her father died, Nikki didn't speak at all. Then she met Solomon and he told her that she was a fool for not talking, at it wouldn't change the fact that her father died. Nikki has a very kind disposition, but is often sad. Nikki won't fight for herself, but she'll fight for others. This is caused by some insecurity issues.
Nikki can be seen at her tree home and shop, or at a small stand that sells magical miniature trees at the local market every other Thursday between 10 am and 4:30 pm.
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Post by ZeroVX on Jul 18, 2007 16:40:59 GMT -5
Name: Toki Karite (used in English format) Age: Immortal, looks to be about 17-19-ish. Race: Human (was cyborg-like being) Gender: Male
Appearance: Height and weight are both unknown, but he is rather tall. Has spiky brown hair, vibrant green eyes, and is about average build. His outfit consists of a black bodysuit, a black cape with a red inside, and blackish-silver leg armor. Has a scar over his left eye.
History: Toki's original name is unknown. What is known is that he originally belonged to a race of cybernetic beings, in an alternate dimension. What was unique about him was that his merging of human and robotic structure was at a genetic level, making him the first naturally-born cyborg.
What was viewed as a scientific breakthrough, however, was viewed as a monstrosity by his fellow robots. He was often treated as a freak, condemming him to a life of sorrow. Until, one day, he met a woman named Ayame. She treated him with kindness and respect, and, through her help, Toki's life turned around. He became more respected in his home, both as a police officer, and as a person. But the biggest aspect of that time was the love between him and Ayame.
Sadly, everything changed almost instantly. On the day he decided to propose to Ayame, he was called away on a mission. When he returned, he found his city in ruin. Completely obliterated, without a single survivor. Toki saw the one responsible, a strange bat-like creature, and attacked him. He was quickly defeated, and was given his scar. After the creature left him for dead, he happened upon a mystical scythe. When he grabbed it, he was given the title of God of Time. He changed his name to Toki, and set out, seeking revenge against the creature.
Details between then and now are somewhat sketchy. What is known is that Toki succeded in his vengance, changing his outlook on life. He also merged with the spirit of a white wolf, giving him tremendous power, and somehow turning him into a human.
He now does what he can to fix things throughout the multiverse, helping whoever he can.
Abilities: Before meeting with the spirit(who he calls Shiro), Toki's powers were unknown. After merging with Shiro, both Toki's physical and mental abilities increased to incredible degrees. His strength and speed made him almost invincible, along with his innate healing abilities. He also gained telekinetics, appearing as white fire. What is most interesting about him is his increased senses, which he describes as being increased to supernatural forms. He can "smell" a person's emotions, "hear" their thoughts, and "see" into their minds.
He also carries the scythe which he uses for combat, despite preferring to fight hand-to-hand.
Personality: Toki is very strong in his beliefs. His thoughts on friendship and family generally make him an easy-to-get-along-with person. For the most part. He's usually happy-go-lucky, except when he gets angry. When that happens, no force can stop him. He will go after the ones responsible and make them suffer the consequences. Having killed once, he constantly tries to make sure he doesn't do so again, which can sometimes leave him open for attack. He can be very accepting of topics that most others would have problems with, particularly death. He believes that if it is a person's time to die, they should accept it. This has led to conflict with undead beings, particularly vampires, although he has softened a bit.
His one big fear is failure, usually because it reminds him of his past, as he believed he could have prevented it. Although he has comically described his three other fears: snakes, vampires, and Micheal Jackson.
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(I know I just started using him, but I've had this idea for ages, so I had to write it down.)
(Also, I'm afraid I can't put up any pictures of him, because I can't draw. At all.)
(Wait, would this count as thread revival?)
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Post by Wolfy on Jul 18, 2007 17:22:39 GMT -5
sounds great. ... Also sounds, and please, don't take this the wrong way... Sounds a tiny bit like god-modding. ... He sounds... unbeatable. Which really doesn't matter that much in the free role-plays like Character interaction, but in the More plot based role-plays, you might wanna think about saying more about weaknesses and defects. Just a thought. He sounds great, though. Very nicely thought out. ^^
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Post by ZeroVX on Jul 18, 2007 18:27:37 GMT -5
OK, um...
One problem for Toki is when he fights, ironically, a machine. Because his powers are magic-based, they are rendered useless against mechanical enemies.
Also, despite his healing abilities, he can't heal wounds he can't see. This is more due to his fear of failure rather than an actual inability though.
(Sorry I couldn't add this to my previous post. I'm using my Wii, and apparently there's a word limit on it. Go figure.)
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Post by {×ÏÑk§tÊ®88×} on Jul 25, 2007 23:30:12 GMT -5
TOKI:explained!
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Post by Wolfy on Jul 30, 2007 12:43:35 GMT -5
Name: Shanna (she dropped her family name after she walked away from her brother)
Age: 24
sex: Female
Family: Orphaned at 12 with her brother. 30 year old brother, turned to crime, flame manipulator
Ability: Water manipulation.
History: Her family had a history of magic, and thus, when it was evident that the children had inherited, they were taught from the time they were three on how to control and hide their abilities. Their mother was murdered when she was 6, and the killer (or killers) were never found. Their father died of illness, and the children were alone in the world. Her older brother turned to crime to help take care of them and became enamored with the life he found, plus saw it as a way to finally track down their mothers killer. Shana had always felt that crime was wrong, not matter how desperate they were, and after four years, tired of always running, always worrying, she gave her brother a choice. Walk away from the life he had chosen and find a honest way of living... or they would go their separate ways. He chose to stay in the underground, and with a heavy heart, Shanna walked away from the last of her family. She and Mena have crossed paths before, and the meetings did not end well.
Appearance: Dark black hair that seems almost blue in the sunlight, brown eyes, looks (and is) a bit underweight. favors t-shirts and comfortable jeans.
Attitude: Very quickly changing emotions. Often taken to the extreme, but oddly, does not really have a temper problem. Perhaps because few things really bother her. Makes friends quickly, but will make enemies just as quickly too. Very firm in what she believes in and will not hesitate to argue her point... Insistently, loudly, and for as long as it takes for some one to either attack her or agree with her just to shut her up.
Weakness: Heat/fire and (much the same as her element weakens Mena) Lightning. Physically, she's weak, preferring to stay on the outskirts of the fight and manipulate water to do the actual fighting.
Main water techniques she relies on: a water shield that acts as a sort of bubble around her (or others), ice daggers (psychically moved), and vision obscuring fog that allows her to escape if needed
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Post by ZeroVX on Aug 10, 2007 10:55:23 GMT -5
Name: Shiro Age: Unknown Race: Spirit Animal Gender: Male
Appearance: Usually he appears in the form of white flames. He will occasionally take a shape, that of a white wolf with red eyes.
History: Shiro is a memeber of a race of creatures called Spirit Animals. These creatures survive by bonding with other races to form a sort of spiritual symbiosis.
There are three ways to be bonded to a Spirit Animal. The first of which is the one that takes the least amount of time, namely to find the spirit and engage in a bonding ritual. This is difficult however, because of how hard it is to find one. This is how Shiro met with Toki.
The other two ways would involve creation. One of those ways is through particular mixed bloodlines. However, this can lead to the spirit to be developed prematurely, and can weaken it severely.
The other way is through surpressing particular emotions. This can only work with someone trained in magic, however. This method takes the most amount of time, but has the highest chance of success. Whichever emotion is surpressed the most will become the spirit's defining character trait. Thusly, the spirit would be the mirror image of the creator, since they usually surpress the emotion that they don't want to show.
Shiro's creator is unknown. He met up with Toki some years ago, and they have been merged since.
Abilities: On his own, Shiro has virtually no powers. When he merged with Toki, he was able to fight with the abilities that Toki uses.
Personality: Shiro is a rather un-likeable person. He enjoys chaos and destruction, but not enough to try and take over Toki and go on a rampage. He does have a degree of justice, and will help innocent people from time to time, but usually just lets Toki do it.
While he and Toki usually argue about a lot of things, he does occasionally offer a voice of reason for him, mostly when Toki is in serious distress. He has a temper similar to Toki's, and when the both get angry at the same thing, they become almost invincible.
He's normally very lazy, preferring to take naps and letting Toki control the body most of the time.
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stranger13
New Member
I'LL USE IT! I REALLY WILL!
Posts: 3
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Post by stranger13 on Aug 19, 2007 20:58:19 GMT -5
Name: Seth McCorlly Race: Formerly Human. Now? Well, I've been referred to as a "Changeling Demon," but never really felt the need to verify it. Age: So hard to keep track... I'd say about 256 years or so. I look about 15 or 16 though, 'cuz of... well, I'll get to that later. Hight: 'Bout 5'9'', maybe 5'10''. Weight: 198 lbs Personality: Kind, empathetic, short-fused, an overall okay guy. Appearance: Very human like. Long, white hair, with a prominent streak of red (weather this is natural or a dye job is unknown). He separates the red from white, which is tied in a pony tail. He has pale skin, and his eyes are blank white, with a soft, offset glow about them. Wears a jet black zip hoodie, which he zips up about half way, with a navy blue tee underneath, Kahkis, and black and white sneakers. Bio: Well, I was born in the October of 1751, in the city of London. Born into poverty, I was quickly orphaned by the wretched hand of sickness, who took both my parents, and nearly myself as well. Being an orphaned child on the city streets was not an easy task to conquer. I had to learn to defend myself almost immediately after my parents' death, taking up pick pocketing and such until I reached the age of ten. That is when I stowed away on a trade ship on its way to the Americas (which were then the colonies). Upon my arrival, life, although still not glamorous, did improve. I got a small job with the local newspaper, and took up archery. All was going well, until late one winter night. I was fifteen at the time, and had just finished a day at the print shop. It, being winter, was freezing. As I was walking, an old woman came up to me. Her skin was pale, her eyes, cloudy, and she asked "Please young sir, can you spare me some change?" I looked, and as sad as it was, i could do nothing. "I'm sorry," I explained " but I cannot." "But please..." she begged. "I can't, i don-" "I BEG of you sir! PLEASE!" "LISTEN, YOU HAG!" I exclaimed, "I HAVE NOTHING TO GIVE! NOW LEAVE ME BE, YOU WITCH!" This was a wretched mistake that of which I still regret. "YOU DARE INSULT ME!?!?" A new fire in her eyes set alight, as she bellowed, "YOU CALL ME A WITCH? A HAG? WELL, SEE HOW YOU DEAL WITH FOREVER SUFFERING FOR WHAT YOU ARE, CHILD!" With those words I felt a surge of pain shock wave throughout my body. Before blacking out from the pain, I heard the hag say "Witch indeed, child. You will now forever live with your greed." The following morning, I awoke within the forest on the outskirts of town. I went to drink from the river before heading back, and was shocked by my reflection. My skin was pale, my eyes white, as was my hair. I couldn't explain it, but I no longer felt human either. I knew I couldn't return to town now. I was a demon of the forest now, and I always would be. As I walked through the forest, I began to notice many things I hadn't before. Sounds became crisper, my vision clearer, even the air seemed to carry a different sent. As I traveled deeper in, different creatures, those I had no prior knowledge of, were about me, clear as day. It started small: Jackalopes, faeries, sprites. Then, the big one. A werewolf. Its warm breath fully visible in the still air of winter's morn, I stood my ground, awaiting a fight. As the foul beast charged at me, I prayed for my life, and stuck out my arms, hoping for protection. As my eyes snapped shut, I felt a sensation take over me. I felt strange, different. Changed. As I opened my eyes, I saw that the werewolf's claw was being blocked by another. My own. I quickly looked at my body, and saw that I too became a hulking mass of muscle and fur. I was a wolf-man myself. Realizing this, I jumped upward, landing behind my attacker, and using my claws, tore at his back. He went to bite my neck, but I clawed at his first. He fell to the ground, and lie there, dead. I suddenly became weak, and felt my body shift to its normal state, my vision returning to it's normal view. I stumbled about a mile more, then collapsed from exhaustion. When I awoke, the sun had already set. I could not help but think to myself about what had happened to me earlier. Had I become a werewolf? No, no, if I were a werewolf, I couldn't change on demand like that. Then I finally figured it out. I could become anything at any time. I decided to try it out. I focused on an image in my mind, and suddenly, I was a snake! I tried again, and I was a rabbit! I began to feel weak again, so I reverted to my now normal state. That was more than 250 years ago. Because of the transformation spell cast upon me, my appearance hasn't aged a day. Life has been pretty much the same ever since. I've adapted to modern life quite easily, despite my age. Well, I don't plan on diein' any time soon, so if you see me around, don't be surprised. As for me, I'm outa here for now. Till next time ;D Weapons: An elven bow (which he is rarely seen without), crossbow, and if out of ammunition (which rarely happens), a short sword. Skills: Can easily disguise himself as a human, heightened scenes, high agility, decent thieving skills, great archery skills, has advanced changeling abilities. Flaws: Short fused, somewhat lazy, socially impaired (loner), a little gullible, despite his age, still acts like a teenage boy, a little pervy (kinda goes with the teenage boy thing) Hope this is okay, kinda my first time RPing on a forum
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Post by ZeroVX on Oct 26, 2007 21:21:05 GMT -5
Name: Ubel Age: Unknown Race: Machine Gender: Male
Physical appearance: Basically a large, mechanical, anthromorphic bat. The metal armour is red with bluish highlights.
Origin: First created by Finsternis, one of the many scientists responible for Toki's creation, Ubel was created only to destroy. And he did, including Toki's home and people. Ever since, Toki has made it his mission to kill Ubel. Apparently, he suceeded, but Ubel somehow returned.
Personality: Ubel is extremely cruel and unjust, essentially Toki's polar opposite. He can and will do anything to survive. He seems to enjoy killing mass amounts of people.
Powers: Aside from twin laser cannons in his hands, Ubel's main ability is to consume souls. He can only do so after killing them, however.
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Post by NightWing on Jan 20, 2008 17:15:13 GMT -5
Name: Flint
Race: Human
Sex: Male
Age: 23
Appearence: Fairly tall, about 6'3", lean, but muscular build. Tan skin, hazel eyes, dark brown, fairly short hair. Weighs about 180 pounds.
Personality: A gruff voice, but a compassionate demeanor. Will not hesitate to try and protect anyone or anything he holds close with his life. A guardian, he won't back down when others are in danger, even in some cases where he should.
Abilities: A very skilled martial artist, his hands are his weapons.
History: Unknown. [I'm really not inventive enough for this section to even be valid for me xD]
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Post by XylophoneRebellion on Jan 24, 2008 19:24:16 GMT -5
(Is there a template... ?)
Name: Camillia (Cammi by friends) Age: (looks) 18 Race: Vampire Gender: Female Personality: Cammi's open to just about anything, and has no problem making friends, and with those friends will be very loud. Looks: She's about 5"6, short dirty-blonde hair, brown-green eyes, and fare skin. She's quite tomboyish, nearly never wearing a skirt, dress, make-up, or any girlish anything. She usually wears jeans and a hoodie of sorts. She wears high-top converse, and listens to a lot of music. (She'll be drawn later tonight) History: Cammi was born, raised, and died in the same little town in northern Ireland. Since her death, she's lost her Irish accsent, and any atrebutes that would link her to her old home. She currently wanders aimlessly, taking her time to see every detail of the world.
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Post by jonkie06 on Feb 2, 2008 8:21:49 GMT -5
Name: Alphonse Handy Gender: Male Age: about 13-15 no older no younger Looks: dark black hair with very very dark brown eyes (one eye changes color when if strong emotions) mud brown dungaree trousers dark green t-shirt and mud brown poncho also a long hat that covers changing eye Race: human can do magic Personality: smart, loves jelly beans History:born found staff got powers and now he's here
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Post by NightWing on May 28, 2008 0:18:50 GMT -5
I have randomly decided to post all of my characters here. Mwahaha.
Name: Kanasei
Age: 25
Appearance: A semi-imposing looking figure, he stands at 6'5", though his tendency to slouch makes him look like he's closer to 6'1" [My older brother actually does that, he's 6'3" and he looks like 5'11" or 6' most of the time xD] His eyes are a dark green, and he wears a worn black travelling cloak, faded to grey with time and use, under which he wears a deep blue tunic. He wears two scabbards, one on either side of his waist, each containing a well used and well crafted blade. A veteran of many battles, he is not without his scars. The only visible one, however, is a cut underneath his right eye
Attitude: His combat experience has left him with a bit of a morbid view of things. Despite his seriousness, he does have a sense of humor, though limited somewhat
Attributes: Talented swordsman, quick reflexes, and fierce curiosity
Name: Rodney
Gender: Male
Age: 22
Looks: 5'6", dark blond hair, cut short, about an inch long. Usual attire: a nondescript t-shirt, and an equally nondescript pair of shorts, so as to avoid standing out. A few freckles on his face, clean shaven, built very thin, doesn't seem very strong.
Race: Human
Personality: Shy and laid back, mostly keeps to himself unless someone really tries to get to know him. Counts most everyone as a friend until they're shown themselves to be otherwise, but that doesn't necessarily mean he's comfortable being around them, but if someone needs help, he is quick to try, breaking out of his usual personality.
Name: Carr
Sex: Male
Age: 18
Appearance: Human, about 6', with mid-length black hair, just long enough to obscure any facial features, always wears a long black and red cloak, with a hood, usually up.
Personality: Shy at first, very curious, has a habit of saying things he may regret, tries to be agreeable, but sometimes that just doesn't work out for him, tries to remain mysterious, generally fails, also, easily excited, and generally hyper.
History: None, yet, I may decide to give him a back-story if I ever get an imagination
Abilities: Moderate abilities in manipulating/summoning wind/water/fire/earth/thunder, and...other abilities may manifest later, potentially, also a very inexperienced telepath, having only used the ability 3 times, (or was it two?)
Weaknesses: Probably the weakest person you will ever meet, built like a toothpick, with virtually no combat experience whatsoever
Name: Zahid
Sex: Male
Age: 21
Appearance: Around 5' 8", short dark brown hair, wears a t-shirt and shorts regardless of weather conditions, doesn't wear anything "loud", so as to avoid attracting attention. Because of his life-style of moving constantly, he wears a backpack, which contains anything he might need.
Personality: Puts other above himself, thinks very lowly of himself, helps random people whenever he can, tries to take as little credit as possible, will avoid being widely known at any cost, and is rather reserved. If he feels it is necessary, he *might* push things, but it isn't likely.
History: same as above
Abilities: Light and Dark magic, not particularly strong in Dark, but is rather proficient in the healing aspect of Light magic, wields a staff
Weaknesses: Very gullible, and so falls prey to traps pretty easily...
Name: Kadaj
Sex: Male
Age: 23
Appearance: A faded purple colored hair, sort of white-purple, long enough to cover the top of his head and droop down slighly, no longer, no shorter. Mid height, around 5'8", always wears a jet-black cloak, with little loose-hanging material, similar to a stealth suit.
Personality: Slightly unfriendly, abrasive at times, tends to speak sharply in conversation, and is fairly easily irritated. All in all not a fun person to talk with, but when it comes to combat, he gets the job done.
History: Same as with the others, I just dunno
Abilities: Skilled swordsman, carries two daggers, and a single handed sword, just in case he's ever in an armed combat situation, also has an uncanny ability for sneaking.
Weaknesses: Has a very low tolerance for magic, and knows very little about it, making him more susceptible to its various uses and effects.
Name: Flint
Race: Human
Sex: Male
Age: 23
Appearence: Fairly tall, about 6'3", lean, but muscular build. Tan skin, hazel eyes, dark brown, fairly short hair. Weighs about 180 pounds.
Personality: A gruff voice, but a compassionate demeanor. Will not hesitate to try and protect anyone or anything he holds close with his life. A guardian, he won't back down when others are in danger, even in some cases where he should.
Abilities: A very skilled martial artist, his hands are his weapons.
Name: Arikado [ ker-stolen >_> ]
Age: 18
Gender: Male
Species: Human
House: Earth
History: Ever since he was a small boy Arikado had been interested to learn about magic, what it is and how to control it. He was overjoyed when he discovered he had a small talent for its manipulation. Ever since that day he has been travelling around, learning everything he can and honing his skill. [ Crappy, I know. But usually I have nothing here, so... xD ]
Description: Arikado is a young man eager to learn the ways of the spellcaster, commanding the elements with his own hands. He is 6' tall, always wearing a black hooded robe with a red trim, hiding his mid-length black hair and green eyes. He generally keeps primarily to himself socially, but he has made exceptions and may do so again.
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Post by incaros on Jul 9, 2008 4:48:39 GMT -5
Name: Felix Ashley Inros
Age : 123
Species : Soul collective hub/Scarecrow made from his own skin and bone. Formally human.
Basic Description: A young human looking boy walks into the area, looking to be about 9 or 10 years old. Looking closer one could tell he is...odd. The main thing being that his eyes appear hollow with a ghostly blue light flickering inside, as if his head was some sort of jack-o-lantern. Whats more, he also seems to be missing his ears, as if someone had cut them off and placed patches of skin over them, stitch marks visible where his ears should be. His nosei s also missing, with two little holes in his face where they should be, the blue light flickering out of it as well. Just under where his nose should be is his mouth, three thin leather straps sewn into it to keep it from opening too much, but not stopping him from speaking. His main body seems as odd as his upper body, anyone looking at him might notice that that his skin seems to have been sewn together, most of the seams around the middle of his neck, his sides, his legs, and the sides of his arms. The areas that are not currently coverd up by his clothing, one would see that some of the seams seem to have opened up, a few strands of thing, grass like plant to pop out, the plant glowing with a soft, eerier blueish green aura. The way they stick out however would make one think they where used to patch up the holes, and are not in fact his normal stuffing, in fact if one looked close enough, they would see that some of the pieces of grass seem to have been tied to pieces of the broken string. Of course only the parts on his wrist and hands can be seen, as the boy is wearing a big straw hat on his head, a long sleeved plaid shirt that goes up to about 3 inches away from his wrist, a pair of jeans, a pair of rubber boots and finally a blue scarf around his neck that seems to move in the wind even if there is not one. Finally, almost all the time one would notice a large murder (flock) of crows around him, in the air when he moves from one area to the next, only landing when he has stopped. The crows themselves are solid black, with pupiless, sky blue eyes and seem to "talk" to each other when not busy flying.
Unseen Traits: Has a hole on top of his head hidden by his hat (why he has no hair) that allows one to see in and see the ghostly blue soul flame that resides in his skull. Most of his body is also filled with a hive of spiders that keep his body together and repair damages, gradually replacing his stitching with pieces of special herbs they grow inside of him.
Special powers: If enough time is in an area, can "bond" with the land, causing the area to become more filled with life and energy, and him to gain some influence over the entities living there that he bonded with. The smaller the area, the less time it takes and the more control he has the stronger his bond. It takes at least a week for him to bond with an area the size of a house with an attic and basement. Can only be bound to one place at a time, and can leave this place at anytime, causing the bond to weaken. Can send his spiders to attack or bind people with webbing, depending on the spiders caste, and also use them to gather food and water. Can also control his murder of crows and have them attack, pick up things. He can also in crease the size of his crow army by recruiting the souls of those that where murdered or killed unjustly, giving them the shape of a crow. they usually stay until they can pass on. And while not really a power, he can light candles by sticking them into his eye and belch blue fire after drinking soda.
Immunities: Due to the fact that the spiders and crows are part of him, and on some level are connected to his mind, it makes him VERY resistant to mind reading/probing unless the person has a "map" of the network of minds. This also gives him a good degree of protection against mind control and hypnosis. Can also survive being impaled and cut up as long as the spider hive has enough members to rebuild itself. And despite the fact he is a scarecrow, he does not burn up fast. He is made of human skin, not straw.
Weaknesses: Comes from a world where certain types of undead (including his type) are not as feared or hated, and in some cases almost worshiped which makes him a bit too..."open" about his condition. Has a slight distrust of females, especially ones he is attracted too, and tends to push them away. Also a strong enough blow can undo the connectors on his neck, causing his head to fall off. Lastly, he has a sapphire broach in the shape of a spider in the shape of a spider he keeps hidden on his person at ALL TIMES. If anyone gets hold of this, he must do their bidding, and can't openly lie to them, although he can twist his words around to device them, and if their commands are vague enough he can twist them around into something else.
History: Your just gonna have to talk to him to find out. Though if its not obvious, he was murdered when he was a young boy, his skin flayed, and he was made into a scarecrow with his skin sewn back together. The flame and hole was actually added as part of his resurrection.
Possibility of children: With the right artifacts and after going through paper works, yes. While the child would not become scarecrow like, they would be born as a living spider hive, depending on the different spider cast to take the place of lungs, blood, and stomach.
Home: Usually wanders dimensions, but tends to hang his hat in an old mansion in a mystic realm called Forlorn woods. Can ofter be spotted in another mystic realm known as Fallen towers, and rarely in a realm neighboring forlorn woods known as Creep Castle.
(Anyone wishing to know more or these places, please ask and I will tell. YAR)
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Post by tyrone on Jul 9, 2008 20:37:01 GMT -5
((blue soda belch...heh...Fun.))
Gregorian Chants
Sex: Not yet, but...OH! Er, male!
Age: Hmm, I really don't know how old I am... Do Demigods age? Do I count? Well, I guess, from what I can tell in mirrors that I look young... maybe... twenty-two? Ish? It hasn't changed in a while, and I don't really know when I was born... Something about lots of crude axes and guys with feathered hats, and fat singing ladies... What? What're you looking at?
Race: Half-god, half dragon, and I got the worst of both. Fun, eh?
Looks: I'm tall, I guess...maybe six five, in the new measurement. I wear my hair long and back, so it doesn't get in the way when I have to get away or fight. I suppose the most noticeable thing is my ears... They're sort of weird, like a fish's fins. I got those from Mom, as well as the vestigial horns. They make the wearing of the standard viking hat mandatory. Hate the hat hair, though... :-\ Anyway. Um, long brown cloak, covering wings. I love that cloak... um again...Not really much else. I like brown leather, nice and comfy, and most of my clothes are made out of the same. Black ankle boots... um, what else? Oh yeah, a thick studded belt. Made of leather, of course.
Personality: I'm told I come across as a pretty nice guy when I keep my temper. Cows look at me and try to kill me, though. Um, there are times when I sort of black out, too. Not sure what happens during those times...
History: Born a bastard son of Loki and Tiamat. Cast out of Valhalla for not being angry enough. Talk to him for more.
Powers: Why do you want to know this? Are you gonna use this against me at any time? Eh? Eh? Well, I guess it can't hurt... See, I'm the luckiest person in the history of ever. Except for the whole being born bit, and the subsequent years. ... Anyway. See, I manipulate luck. It's sort of hard to explain, since I don't really half understand it myself. The only thing that matters is that I cannot be hit. It's somewhat automatic... Sorry... Oh, and I blow fire and fly. It's fun.
Flaws: Bad instincts. His luck will take care of most things, but it will occasionally do things that he doesn't agree with, such as crushing any persons it thinks is getting too close personally to him. Heh...
WOC: I guess I sort of like the sword, but I like the axe more. You wouldn't believe the trouble I get sometimes at airport security. Can you believe they won't let you bring a double-bladed twenty-pound waraxe on a plane?
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Post by Falvee on Jul 12, 2008 22:56:23 GMT -5
Name: Mystery
Nicknames: “Hey, you!”
Race: Some sort of naga thing, as far as he knows
Age: Three months. Maybe four.
Family: Yes? No? Maybe?
Personality: He is cautious but not hostile around strangers, which is pretty much everyone. However, he is also lonely, and will feel the need to help out a fellow creature in hopes it will be his friend. Provided it isn’t human. When he has befriended someone, he is willing to put himself in danger to defend them. He is not very smart, and tends to fear what he doesn’t know. He is rather embarrassed that he has no idea who he. He has a terrible fear of baseball bats. He enjoys swimming.
Appearance: He is a snake with neon green scales. He’s three feet long (that’s about a meter in metric) and keeps his upper third upright when standing still. His eyes are cartoonishly large and orange. He has a flexible spine poking out of the top of his head that is connected to the back of his neck by a piece of skin, so he basically has a sail on his head. He has gills that somehow breathe air just behind his jawbone, and fins on his sides that don’t make slithering around very easy.
Abilities: He can look at most objects and just “know” what they are, or what they seem to be. For example, if he sees an apple when he’s never seen an apple in his entire life, he’ll think, “Oh look! An apple! …Whaduthey do?”
Weaknesses: He’s not fast on land, is incredibly unknowledgeable, and is susceptible to being stabbed to death. Wait… So am I…
History: Mystery may or may not have amnesia (he can’t remember), but from what he does remember, he and a dragon hatchling were wandering aimlessly through the forest together, pretty close to the city. On one occasion, they wandered too close and ended up startling a pack of humans. The humans attacked the duo with baseball bats, but Mystery tried to fend them off so the dragon could get away. Mystery broke from the fight and managed to escape into a pond. Since then, he has been wandering aimlessly through the forest, alone.
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Lord Rend
Full Member
Lurker of Reality
Posts: 140
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Post by Lord Rend on Oct 29, 2008 20:14:17 GMT -5
My main role-playing character is Rend Imperium, a character I have used before and eventually adapted to use as my screen name for the sake of convenience. EDIT: Details about clothing altered slightly to clarify something, height and relative weight of character added. He is currently a character in the Devotion and Contagion threads.Name: Rend Imperium Gender: Male Race: "Human" Age: 26 years biologically speaking Height: 5 feet, 9 inches (or 1.725 meters) Weight: Relatively light, he is rather thin Eyes: Light Grey Hair: Pale Blue Occupation: Technomancer, Inventor Personality: Rend is a rather reserved person, his emotions are generally mild, allowing him to keep a fairly calm demeanor. This is not to say he is emotionless or aloof per se, in fact he is generally friendly and polite to those he encounters. He does have a rather dry sense of humor. However, he truly hates mindless undead and necromancers who create such undead, he thinks their only use is as fuel for his technomancy. This is a very acute hatred and not something he consciously thinks about since it only seems to be triggered by specific things. Read more on this below under weaknesses and biography. Equipment:- Scythe: Although it is technically a weapon, the lack of a large cutting edge on the scythe makes it difficult for Rend to actually injure anyone with this weapon. Instead, the scythe serves more to puncture his opponents with the blade tip and act as a means of blocking attacks. The scythe also is able to drain and store the un-life energies of undead entities for use in Rend's technomancy. It also regulates the flow of his technomantic powers, refreshing them constantly by cycling the used energies through the runes scribed on it. Of note: the spiked wheel topping the scythe does have sharp points and can spin thanks to Rend's technomancy. - Memory Crystal: This gem allows Rend to store numerous items inside of a pocket dimension inside the crystal. The name comes from the fact that if Rend does not remember that something is in there, then it is lost forever. Thus, its storage capacity is only as good as his memory. - General purpose golem(s): The most human-like of his creations, these types of golems are generally capable of doing anything a human can do, although they tend to be slower and less dexterous than humans do. They serve mostly as servants for Rend, cooking, cleaning, bearing heavy burdens and the like. Rend has currently built three of these golems. - Archer Golem: One of the two golems Rend built specifically for combat and protect Rend from bandits, the Archer golem has good visual acuity and can hit a bullseye from ten yards every time. This golem has less impressive accuracy against targets that are moving to the sides as it cannot anticipate movement all that well. This golem rarely moves and has extra armor, often acting as a shield for Rend. - Sword Golem: The other combat golem built by Rend to protect him from thieves and bandits, the Sword Golem is a melee fighter that pounds targets with heavy sword blows. It is not good at dodging or acrobatic maneuvers, nor particularly good at swordplay, relying on brute strength, durability and its unlimited stamina to pound and hack opponents into submission. - Other Golems: In addition to the five humanoid golems mentioned above, Rend also has built many smaller golems resembling birds (although they cannot fly), snakes and even a cat golem which he named Trinket. Clothing/ Appearance:Underneath the depicted cloaks, Rend wears a long sleeved dark blue night shirt covering from his neck to his ankles with light leather traveling boots. Most of his body is also wrapped in linen cloth in a style similar to a mummy. The night shirt (technically a burial robe) has several pockets containing small gears, nuts, bolts and springs. Abilities/ Spells:- Formaldehyde Blood (Read note below)*: In order to preserve his body and slow its decay, Rend mixed his normal blood with formaldehyde. This also somewhat replaces the normal functioning of his now defunct immune system. As a result though, wounding him tends to be hazardous to humans due to the vapors. - Unliving: Rend is not technically alive and thus major wounds will not really affect him except for some dull pain like a headache (ranging from minor to a migraine), excluding the fact that he might wind up missing some part of himself. He can reassemble himself using his technomancy, although he needs time for his body to naturally heal itself, similar to how a severed finger can be reattached. His unliving state also makes him immune to most poisons (he still feels the effects, he just does not die). He does not need to eat or breathe, but continues to do so in order to properly function. - Technomancy: Using the same energies that give un-life to the undead, Rend is able to animate machines, although he cannot expand their abilities (although they can be augmented with other spells). These machines are unable to disobey him and only exhibit rudimentary intelligence, able to learn and remember (based on a subconscious connection to Rend that allows him to act as their memories), albeit they are not good at problem solving. They mostly rely on Rend telling them how to solve a problem. Since Rend controls the energies that animate them, he is able to reassemble them magically as long as they are not completely destroyed, although this takes some time, ranging from around a minute for a chopped off finger to upwards of an hour in the case of total dismantling. He can also 'heal' metal that has been torn apart, but this takes an even longer time. - Metallokinesis: This derivative power based on technomancy means that Rend can use a form of telekinesis on any metal. This power is fairly weak though, and is limited to only only being effective up to a couple yards away from Rend and only able to lift smaller items such as keys or smaller tools like wrenches or shovels. The only exception is his scythe, which he can call from up to five yards away, but this is only due to the strong magical links between him and his weapon. - Technopathy: Rend is able to communicate telepathically with anything controlled by his technomancy, including his body should he be decapitated. A derivative power based on technomancy. - Summon: Allows Rend to call forth anything stored in his Memory Crystal. - Farsight: In order to give his golems the gift of sight, Rend learned this spell, which allows him to view other locations. - Eavesdropping: While normally this skill is used to listen in on quiet or distant conversations, Rend uses it to give his golems the ability to hear. Their sense of hearing also acts as a sense of touch (they hear things coming in contact with their metal 'skin'). - Windtalker: This spell allows Rend to audibly speak without using his mouth or project his voice over great distances similar to ventriloquism. Rend once used this spell to allow his golems to speak, but their voices were so unnerving that he quickly abandoned such modifications. Hobbies:-Sketching clockwork machines -Cooking -Tinkering with machines -Sketching landscapes Likes:-Winter -Clocktowers -Other People -Mountains Dislikes:-Mindless Undead -Necromancers -Summer -Being called undead -Large Crowds -Questions about his age -Being without his scythe -Being in graveyards Weaknesses:-Rend is technically still alive even though his body should be dead, he is only kept alive by his technomantic powers, which keep his 'organic machine' running. If separated from his scythe, his technomantic energies will decay back into necromantic energy since technomancy is an 'unnatural' use of necromancy. If his scythe leaves his grip and he cannot retrieve it within four days, he will die. -In addition, without his scythe Rend cannot use any technomantic magic in general, leaving him with just his summoning spells and the three 'sensory enhancement' spells he knows. -Unlike actual undead, Rend has some need to eat and breathe in order for his muscles to function. While his technomancy prevents him from dying outright, it does not support the full functioning of his body, only what is necessary to survival. If he goes more than three days without food/water or more than a day without breathing he will begin to lose the ability to move and eventually will become a living statue: aware of the world around him but unable to do anything but watch. -In a related note, Rend suffers from somniphobia (fear of sleep), a condition which developed after he technically died. -Rend is not skilled in melee combat, although he is relatively proficient at blocking with his scythe. Due to its cumbersome nature, Rend has difficulty blocking outside of a small ninety degree arc in front of him. -Rend's own emotions are largely suppressed due to his near-death experience. To keep from lapsing into despair at his immortal unliving existence he subconsciously ignores stronger emotions such as anger, jealousy and despair. This does leave him quite confused when he feels such emotions though. Biography:Rend was born to two human parents and lived most of his life as a normal human, becoming interested in clockwork machines, building his first clock when he was only fourteen. After a couple years though he began to contemplate what it might be like to take the concept further and began building small clockwork birds and animals. Despite his skill, his love for these toys soon manifested as a wish to see his creations come to life. This desire lead him to begin studying necromancy, but he found that this kind of magic could not bring his dream to life. Eventually he reached an epiphany: if necromancy brought life to dead things, perhaps it could be modified to bring life to the inanimate that had never been alive. Working with another mage who was his friend, they eventually created the first version of the scythe he now wields, which could store necromantic energies and amplify them to the point where they could bring a kind of life to clockwork machines. Their first tests were a failure however, as the technomantic energy tended to decay back into necromantic energy if not continuously refreshed. Since neither had any skill in necromancy, they could not use such energies and so redesigned the scythe to recycle the energies it used. However, this lack of necromantic prowess also meant that they had to seek out external sources to power their art since they could not wield the power themselves. Thus the scythe was again redesigned to drain un-life energy from the undead to power technomancy. Needless to say, this did not sit well with some local necromancers since this new type of magic came at the cost of their own magic. They attacked the two new technomancers, first slaying Rend's friend and then raising him as a mindless zombie and had him attack Rend. In shock, Rend fell victim to his friend and should have died when his former friend attacked him (he does not consciously remember this event, but the subconscious memory is what causes his hatred of necromancers and mindless zombies). However, just before he died, Rend used his technomantic powers to force his body to keep functioning as it should. By the time he had however, the necromancers had left with their new zombie in tow. Rend never saw any of them again, and eventually left town, wandering the world since then and advancing his magical art. Since he exists on the border of life and death, he is technically immortal, but his body lost much of its capability to maintain itself, forcing him to take steps to preserve his body. Such steps included mixing formaldehyde with his blood to prevent infection and decay, as well as avoiding sunlight. Notes:*Formaldehyde acts as an antiseptic and disinfectant in addition to having uses in preserving his body. -He keeps his neck and lower half of his face covered in order to hide the scars from having his throat ripped apart when he 'died.' -His heart beats once a minute and he breathes about once every five minutes, give or take. Quote:"Yes, mixing the red labeled vials to create the big flash and boom is very entertaining... Now go pick up your brother's pieces so I can reassemble him."
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Lord Rend
Full Member
Lurker of Reality
Posts: 140
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Post by Lord Rend on Feb 17, 2009 22:08:04 GMT -5
Name: Ravv Crest Gender: Male Race: Anubaan Age: 26 Height: 1.74 meters (5 feet, 10 inches) Wingspan: 5 meters (16 feet, 8 inches) Weight: 75.6 kilograms (168 lbs.) Eyes: Pale Blue-White Hair: None (Covered in short dark grayish fur) Occupation: Wave Mage Personality: The single word that best describes Ravv is "relaxed," as he tends to be a rather easy going guy, preferring to spend his time relaxing or engaged in whatever catches his interest at the time. In part this comes from his race's long lifespan, which lasts over one thousand years, but much of it comes from being a wave mage since they tend to be rather relaxed as a rule. He is almost always in a good mood and is friendly to everyone he meets. There are few ways to actually earn his ire, although threatening him is a fairly good way to do so. Equipment:-Sychronized Blade: This massive chromium-plated double sword is the standard symbol of a Wave Mage on his home world, taking the place of the traditional staff. Crafted by expert metal mages, the blades can be unlocked and used as two blades connected by an extending chain. However, without the powers of a Wave Mage, the blades are useless since the actual cutting edges are composed of electron rich plasma held in a continuous loop by the manipulations of the mage. When the mage is not maintaining the blades the electrons in the plasma return to the chrome plating and titanium core. In battle, the blades do not cut so much as sever molecular bonds through heat and electrical discharge. -Mage Gear: Ravv wears what is considered typical Mage Gear for his homeland. The cloth used to make them is infused with several low power protection spells and regeneration spells in order to provide mages some kind of defense without interferring with their own magic. As a result, the clothing he wears is slightly more durable than normal, resembling hard leather in terms of stopping power. His armor also allows him to fully from any wound that is not instantly fatal, although this regeneration process is by no means instantaneous, it usually takes a few minutes to heal smaller cuts and a few days to heal something like a severed limb. His Mage Gear also has a small built-in pack that hangs down from the belt in back. Although this pocket is only large enough to contain a typical college textbook, Ravv has managed to store a spare change of clothes, a seed bag and a sewing kit into it. Clothing/ Appearance:Abilities/ Spells:-Wave Magic: The primary ability of a wave mage, Ravv has the ability to control any kind of wave, from light waves to the movement of electrons and ocean waves. He can amplify (through constructive interference), diminish (through destructive interference), freeze, focus or disperse almost any wave, but cannot create them on his own, instead relying on an outside source to provide him waves to manipulate. His powers even extend to being able to create wormholes between dimensions and places by manipulating the quantum vibrations that underlay reality. However, this is incredibly difficult and draining for him because those waves do not physically exist in three dimensional space. His abilities in manipulating these vibrations do not extend beyond creating wormholes since he is not powerful enough to do anything beyond harmonizing these waves in an area to effectively create a pocket dimension connected to every point in space-time. See notes for more information and the other abilities listed below for more details about the specific types of Wave Magic he uses. -Sound Manipulation: Since sounds are based on waves traveling through the air, Ravv can manipulate sounds in many of the ways the ways listed above under Wave Magic. He can increase or decrease the amplitude (making the sounds louder or quieter), as well as focus or disperse the waves. His abilities allow him to create a kind of sound cannon by focusing and amplifying the sounds around him. -Light Manipulation: The second most difficult type of wave magic for Ravv to perform, he can amplify or focus light waves to create anything from a beam of light similar to a flashlight all the way up to a laser-like beam. -Electron Manipulation: Since electrons have a wave-like nature, Ravv can manipulate them to a limited degree. Namely, he can focus, disperse or freeze the electrons in an area, essentially the same way static charge forms, although his method results in a stronger charge concentration. He can create lightning using this skill, but he has limited control and could accidently hit himself with his own lightning bolt. He primarily uses this skill to create a 'charge board' to surf on and to create the plasma blades of his sychronized blade. -Seismic Manipulation: Although Ravv can manipulate the seismic waves from an earthquake, he rarely has the opportunity to practice this skill. Still, he is able to disperse and diminish seismic waves, lessening the impact an earthquake can have on surrounding areas. -Ocean Manipulation: Ravv is most proficient in this area of wave manipulation and is able to amplify, diminish, freeze, focus and/ or disperse any type of wave on water. His skill extends even to building tsunamis out of normal waves and even create water 'hammers' by focusing the waves into small areas, greatly magnifying their crushing force. However, he cannot pull the water over land any further than would be normal for waves of their size. Nor can he guide the waves around turns except by crashing them against barriers or into channels in order to change their flow, which can be quite damaging to the surrounding environment. -Flight/ Gliding: Ravv's wings allow him to glide for short distances, but are not really useful beyond that except for preventing injuries caused by falls and helping him keep aloft while surfing. -Limited Empathic Ability: Being a wave mage, Ravv can sense (but not manipulate) the brain waves of others, and this allows him to somewhat detect vague impressions of what others are thinking. Empathy is probably Ravv's weakest skill, despite the fact that it is a latent ability and he is by no means able to read minds. For example, if a person were considering how they might overthrow the king and take his throne for themselves, it would seem no different to Ravv than if they were thinking about what to have for lunch; he would percieve the person as being in a thoughtful mood in both cases. -Poison Tolerance: Ravv, like other Anubaans, has an above average tolerance for most biological poisons; to the point of even being able to consume plants that would be toxic to normal humans as well as survive things such as snake venom. However, he is still as susceptable as a normal human to heavy metal poisons and other toxins that are not based on organic (carbon-based) compounds. Current Hobbies:-Surfing -Exploring new places -Swimming -Botany -Gliding Likes:-Relaxing -Rain -Surprises (within limits) -The ocean -Helping others Dislikes:-Meat -Being the center of attention -Being threatened or seeing others threatened Weaknesses:-Despite the wide variety of powers that being a wave mage affords him, Ravv does not have any particularly powerful ranged offensive 'spells,' nor any particularly powerful defenses. His most powerful ranged attacks consist of lasers (which could burn opponents and kill them if they do not move) and a sound 'cannon' which can knock people around on the compression wave and using waves of water to attack (if there is sufficient water). Defensively speaking, he primarily only has his blade and armor to protect him, although with enough water he can sweep things aside with waves and he can also create a sound wave to deflect smaller projectiles like arrows, darts or bullets away from himself (a straight-on shot would not be affected except for slowing down). -The wormhole spell that Ravv uses takes nearly two minutes to cast and has the disadvantage of severely exhausting him. He cannot perform this spell more than twice without passing out and even then he cannot do so without resting for a couple hours in-between castings. -Ravv can only cast two spells at once, the only exception being when he is casting his teleportation spell, when he can only cast one at a time. Biography:Ravv was born on a small tropical island just off the mainlandmass of his homeworld. From an early age of seven he was identified as a wave mage and sent to train in the mage academies of his people. His training was wholly unremarkable and he graduated as expected after five years of school and joined the Mage Guild as was required upon graduation in order to gain experience using his abilities. He would remain as a member of the guild for an additional two years. At this point he began to experience the wanderlust that all wave mage eventually develop and left his home to explore the world. After a year of travel though, he had explored much of the world and, like most wave mages, left his world to see other universes. Notes:-The wormholes that Ravv creates are a kind of pseudo-pocket dimension centered around himself and instantly teleport him to the desired area as soon as he creates them, collapsing the next instant. His control is not perfect however, he does not always land where he wants to, although the 'margin of error' varies depending on how far he is traveling. For example, traveling between far away planet, dimensions or universes might result in him landing halfway across the planet/ plane from his intended destination, although the gravity wells of planets ensure he does not teleport into the middle of space. -The wormholes create a time dialation effect, although they seem to collapse instantly to external viewers, those within the effect have several minutes to choose their destination. This can be very disorienting since those within the effect can see everything in every universe and dimension at once. After fifteen years of using this power though, Ravv has become relatively immune to the nausa that accompanies this, although he still gets queasy. -Ravv can use his electron manipulation powers to charge the skin and fur of his hands and feet, allowing him to deliver a strong shock to opponents when fighting hand to hand. Commentary:-The wormhole ability is based off of the quantum string theory, which postulates that reality is based on a framework of vibrating quantum strings, at least insofar as I understand it. -The wormhole ability will be the only manifestation of his ability to manipulate quantum strings.
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