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Post by Wolfy on Feb 10, 2006 16:38:56 GMT -5
Okay, this thread is just for finished characters. Please don't comment on the characters in this thread. Use the old one. thank you!
To start: Name: Melody Rose Moonshadow
Nicknames: Mel, Melly, Rosie(only her brother can get away with clling her that)
Race: Fairy
Age: 532 years old (approx, 18)
Family: Mother, Dusk; Father, Grey; Twin brother Kiva
Personality: She is usually very kind to others, however, since the attack on her village, she has become very untrusting of strangers, particularly elves. She is very serious but will laugh at herself if she makes a foolish mistake. She can't stand to see other's being picked on, and will defend them if she can. Once a person becomes her friend, she is feircely loyal and will protect them with her life. She is headstrong, and refuses to acknowledge her limits when it comes to her magic, especially now that her brother isn't around to tell her when she has used to much magic. Also, when Melody experiences a large shock, she is frightened by almost anything for awhile. She also keeps a tight reign on her anger for reasons that may soon become apparent.
Appearence: She has violet eyes, the shade of which depend on her mood(example= mad->dark violet; happy->light violet), wavy black hair down to the middle of her back (which she usually keeps braided), very slightly pointed ears, is approx, 5'7", willowy build, large iridescent dragonfly wings which collapse against her back like a cape when she is relaxed, and she wears a knee-length purple dress with pockets spelled to carry a number of objects.
Abilities: Can change into any animal she wishes, has limited (very limited ^_^) control over the element of water, fly, scry, read minds (however, once a person becomes her friend, she respects their privacy and stays out of their mind, making her easy to double-cross), and heal.
Weaknesses: Melody is a vegetarian, and when she is caught off guard by the smell of meat, she becomes very weak and unable to shape-shift. Also, once she trusts somebody, she is very easy to betray since she won't read the minds of her friends.
History: Melly was a fairly happy young fairy who was struggling to gain complete control over some of her forms and over her element when her village was attacked. The attacker, an elf named Tohya, told her that she had two choices: join his boss, or die. While he was keeping her busy, his partner, a dragon named Blackdeath, kidnapped her brother when he went to find the other villagers. Melody, seeing her brother and closet friend being abducted, turned upon the elf. She hit the elf with a energy ball. Because she used too much magic, she fainted. Upon emerging from her coma, she immediatly went hunting for her brother. When she realized that she could no longer scry him, she sought the help of two wolf demons she had made friends with to help her find Artu, the wolf-demon her brother was taken to. Right now, she has been seperated from her companions and is searching for any leads to their or Artu's whereabouts.
Companions: Right now, she is accompanied by the Night Dragin Coal.
Flaws: Doesn't know about her elemental control, and when she loses controlof her temper, she turns into a dragon guided only by fury and instincts.
We still do not know how she did what she did to the elf or if he is even still alive. We also don't know why her village was attacked.
And here's Coal:
Name: Coal
Species: Night Dragon
Age: about 2500 years old
Appearence: She is about the size of a cat, with black scales and white claws and ridge. her eyes are also black
Abilities: She can change her shape and size within limits. for example, she can shrink to the size of a terantula, and grow to the size of a panther. her shapeshifting abilities are limited to dragon forms. she can adjust her claws, her wings, and her legs to fit her purpose. she doesn't know what other abilities she has as she is still young. (Her other abilities are illusions. Casting them, seeing through them, and shaaring others illusions/hallucinations.)
Attitude: Coal is a very outgoing dragoin who makes friends easily. she is also very curious, and at times can be very serious. she can snap, though, if someone calls her a lizard. it comes from people who, used to larger dragons, thought she was a "deformed" lizard and attempted to cut her wings off. She is also very loyal and will not hesitate to protect her friends
History: Coal had a very happy life in her home by the ocean until a couple of human children caught her one day. caught by surprise, she was unable to escape, and the children took her home. Having come from the mountains of the ice dragons, they thought Coal was a deformed lizard, and decided to "help" her by cutting off her wings(she couldn't shapeshift at this time because she hadn't reached the age that they (meaning night dragons) gain their abilities). Before the children could go through with their plan, Coal's mother attacked them. However, in the process of freeing Coal and getting her outside, Coal's mother was fatally wounded. Depressed by her mother's death, Coal wondered through the forests until she met Melody. Unable to face the memories of her home, Coal began to travel with Melody. Finally gaining her shapeshifting abilities, Coal is now trying to figure out her other abilities. (tee hee, 500th post!)
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Post by Rehiro on Feb 10, 2006 23:32:11 GMT -5
Name: Moss Gender: Male Race: Treeborn History: Far away is a tree that sprouts intelligent life from its branches once every 100 years. It is protected by a group of odd forest demons who hide and turn the eyes of humanoid life from the tree and the forest surrounding it. The reasons for why the forest demons who protect none but them and their forests and who always keep to themselves protect this tree and work together to keep it safe or why it only sprouts life at exactly the same time once every 100 years remains unknown. It was first discovered by a group of wood elves, on the run from war. They soon discovered that they could not be found in this place and that there was an odd presence. Uncomfortable in this strange land, but preferring to stay then to leave, they put up permanent residence and ignored all the strange "accidents" that left many a elf dead. During their stay they witnessed the great tree give life and the gave it the badly thought of name "Tree of Life". Some of the "treeborn" were salvaged, though they were hard to catch and many faded off and died. All the treeborn looked different, some with fur, some with scales, some with pointed ears, some with fangs etc. but they all had large glowing white eyes. It was discovered that they adjusted themselves to their expectations at an early age and solidified into personalities based on circumstances far quicker and m ore efficiently than elves and that they grew abnormally quickly. All was well for awhile until the treeborn went insane and chased the elves off the sacred land. When the elves left they found that the war was over. They agreed not to tell anyone of their experiences in the strange land but they were unmotivated and word tends to get out. Soon demon adventurers from all over set out for the Tree of Life. Eventually after many years of searching it was discovered. But the adventurers who discovered it were killed by the elven treeborn and the ones who escaped told others of the discovery. Army's were sent to kill the treeborn and even though the place was difficult to find, they managed to get in and slay the residents that lived there. A great clan of demons took over the forest around the Tree of Life and when the next harvest of treeborn came, they immediately vacated the area with as many treeborn as they could capture, for they had come to the conclusion that it was the tree that had driven the treeborn mad. Before the harvest of treeborn, the powerful demon society had incredibly powerful magical weapons forged. They were impossible for any living thing to wield as anything but a normal weapon (perhaps not true) and the first thing they did with their new treeborn minions was teach them to use them with the incredible magic that was forged into them. With their new army they stood unmatched. They took land and goods from everyone and killed anyone who stood against them. Demons from all over banded together and stood against the treeborn army in a last defense. The treeborn army was over thrown and most of them died (some still roam the world to this day). The society behind the treeborn menace was completely obliterated. Many years later a small felidae clan came to blows against a mighty dragon in a feud over land ownership. The felidae defied the dragon but the dragon proved much more powerful than they suspected and it killed all but one of them. The one survivor was a fellow bearing the sacred markings of their god, he was Trandar Bandytail of the Tufted Ear clan, of the Rufus Felidae demons. Trandar believed that he was spared because of his markings and that it meant he was destined to avenge his clan and be a hero of legend. He did much research into finding a way of defeating the dragon, for though he could sometimes be reckless and carefree, he was not stupid enough to believe he could kill the dragon in a fair match. He learned of the Tree of Life, and when he found out that the next harvest was only a couple years from then, he was almost overcome with joy. Surely the gods were leading him down the road to his destiny of greatness. He also learned of a place where one of the old treeborn from the war long ago was living, and holding many of the ancient weapons. Trandar had an odd way about him, he could often know what to do just before it was necessary. His first step was to kill the treeborn, a large wolf-like humanoid, and with his powers, he managed it easily even with far less power than the treeborn. Trandar stole the weapons. The second step was to find the Tree of Life. Many adventurers were going out to look for it but as a foolhardy quest for adventure, not the great political search for power that had existed just under 100 years ago. Trandar found it despite the forest demons attempts to stop him and during the harvest he managed to catch one. It was small and black and furry, it had big, white, luminescent eyes, big ears and fangs. He named him Moss because moss could live under the worst conditions and be stepped all over and thrive nonetheless and because the name was connected to its heritage as a forest demon. The third step of Trandars plan, was to train Moss to fight using one of the weapons he stole from the treeborn he killed. Moss chose a spear with a sword blade on the end instead of a spear head. Moss grew up with Trandar and learned all his lessons with unbelievable skill and ease. He also learned all of Trandars habits both good and bad and made them a part of himself. Eventually he was ready and he and Trandar headed off to fight the dragon. Even though Trandar knew he stood no chance, he came with Moss, for he was in his heart, a warrior and it was his family he was avenging and his child at stake now. Trandar was killed and Moss lost the fight and his weapon. Moss now with nothing left of his life, did what Trandar would have done... he drank. Eventually Moss pulled himself out of his drunken state long enough to get lost in the wilderness. Without an alcohol source and hopelessly lost he learned to live in the wild as Trandar had taught him. He stumbled upon one of those odd forest spirits (not one of the ones protecting the Tree of Life, but of the same species) and he took it for a spirit. He became slightly crazy with his own religion and his life had new meaning. He learned to channel his mind through the "forest spirit" and reach other dimensions (forest demons are odd, wont explain here). One day when he was in his susceptible state in between dimensions, he aroused a great power. After Millenniums of waiting it had finally come upon this creature, humanoid but of pure forest energy. It came upon Moss in form of a staff and erased his memory. It wasn't good at going through a mind and taking out certain memories so it just took all the memory previous to it and placed them within itself. It did leave him his name though, for it was a good proper name for a creature of the forest. Appearance: Moss stands about 5'1", he is covered in short black fur and has large luminescent white eyes. He has rabbit like ears and has many sharp pointed fangs, his hands and feet have small pads on them and he has short claws instead of fingernails and toenails. He has a rough cat like tongue. He wears a dark blue trench coat and a black sorcerers hat. He carries many knives with him, hidden in his coat and a knobbly staff that reaches his shoulders. He does not have have a nose, but rather two nostrils that are mostly hidden by fur. Powers: Moss obtains powers of levitation. He can levitate not quite as well as he can lift with his arms and it puts a physical strain on his muscles. He can cloak himself in darkness and he can run really fast and jump far. He is physically a fair bit stronger than a human and he is a trained fighter. The staff he carries has an odd power that has not yet been explained or demonstrated. It has not chipped or altered in any way in any of its clashes against a blade. Moss has a transformation that gets triggered whenever he is in the presence of a dragon or if a forest spirit is put in danger. In this form he sports huge claws from his fingers and his eyes change red. His powers of levitation become so good that he can strangle a person or rip them to bloody shreds without touching them. But he is usually too stupid in this berzerker-form to realize it. ______________________________________________ Name: Trandar Bandytail of the Tufted Ear clan of the Rufus Felidae demons Race: Rufus Felidae demon Gender: Male Warning: If you have read all of Moss' backstory, then you shouldnt read the history. Its nearly all cut and paste. The part with Trandar taken out and put here. History: The Tufted Ear clan came to blows against a mighty dragon in a feud over land ownership. The felidae defied the dragon but the dragon proved much more powerful than they suspected and it killed all but one of them. The one survivor was a fellow bearing the sacred markings of their god, he was Trandar Bandytail of the Tufted Ear clan, of the Rufus Felidae demons. Trandar believed that he was spared because of his markings and that it meant he was destined to avenge his clan and be a hero of legend. He did much research into finding a way of defeating the dragon, for though he could sometimes be reckless and carefree, he was not stupid enough to believe he could kill the dragon in a fair match. He learned of the Tree of Life, and when he found out that the next harvest was only a couple years from then, he was almost overcome with joy. Surely the gods were leading him down the road to his destiny of greatness. He also learned of a place where one of the old treeborn from the war long ago was living, and holding many of the ancient weapons. Trandar had an odd way about him, he could often know what to do just before it was necessary. His first step was to kill the treeborn, a large wolf-like humanoid, and with his powers, he managed it easily even with far less power than the treeborn. Trandar stole the weapons. The second step was to find the Tree of Life. Many adventurers were going out to look for it but as a foolhardy quest for adventure, not the great political search for power that had existed just under 100 years ago. Trandar found it despite the forest demons attempts to stop him and during the harvest he managed to catch one. It was small and black and furry, it had big, white, luminescent eyes, big ears and fangs. He named him Moss because moss could live under the worst conditions and be stepped all over and thrive nonetheless and because the name was connected to its heritage as a forest demon. The third step of Trandars plan, was to train Moss to fight using one of the weapons he stole from the treeborn he killed. Moss chose a spear with a sword blade on the end instead of a spear head. Moss grew up with Trandar and learned all his lessons with unbelievable skill and ease. He also learned all of Trandars habits both good and bad and made them a part of himself. Eventually he was ready and he and Trandar headed off to fight the dragon. Even though Trandar knew he stood no chance, he came with Moss, for he was in his heart, a warrior and it was his family he was avenging and his child at stake now. Trandar was killed and Moss lost the fight and his weapon. Appearance: 6'2" tall. Slender cat-like humanoid covered in fur. Light brown and white fur with striking black markings. Wears somewhat extravagant loosely fit battle ready robes. Carries a slender black spear made of an unknown material. Personality: Arrogant, oppinonated and vein. Basically kind hearted. Clever, ambitious but sometimes too quick to act. Occasionally flirtatious and self indulgent. Powers: Trained in many forms of hand-held weoponry and hand-to-hand combat. Specializes in the spear. Comments: Thought i'd put this guy in the free roleplay, since that seems like a pretty random place. There is absolutely no reason for him to be alive but I thought it'd be fun since it seems like there arent any storyline consequences there. Moss will be as we know him and he wont recognize Trandar. I am planning on adding Moss later on in the story. ______________________________________________ Name: Garatrog Alias: Dare Hioto Gender: Male Race: Treeborn Body: Wood Elf History: Upon the creation of their powerfull Treeborn army, the Garu-Tai demons chose one to lead them all. This great general would be one of the Treeborn, equipped with the most powerful magic and trained both in body and mind. He would be male, and have a name unlike the other Treeborn and treated as an equal among the Garu-Tai. His name was Garatrog and he would train the other Treeborn in the ways of battle. Garatrog died in the final stand against the Treeborn Menace but his spirit went into a small carving of a rabbit that he carried in case of his death. Some demons stole his body from the battle and sold his body and all his belongings to various fanatics over the black market. The rabbit carvings nature was discovered and he was resurrected into the body of an unwilling wood elf sacrifice. Garatrog had little trouble manipulating the fanatical demons into becoming his followers. With his band af followers, he managed to hunt down and collect some of the Treeborn that had survived the war and some of the ancient weopons. His army grew more powerful but rumor got out of their return and they were hunted down and ambushed. Garatrog fled the battle and escaped, discarding anything that would have him recognized as Garatrog. But now, with no followers, no magical items, no idea where he is, and no way to survive he is as helpless as a child. Appearance: (new body) Raggedy looking wood elf with shaggy blonde hair. Thin, just under five feet tall. Wears a torn up brown robe made from some unfamiliar demon hide and sandals. (old body) Moss' look alike. Looks nearly identicle to Moss except that Garatrog is a bit taller and his ears are a bit shorter. He is depicted as wearing bronze armor, complete with helmet and always wearing his cat-claw katars. Personality: Back-stabbing manipulative power-mad jerk. No loyalty except to Treeborn and Garu-Tai. Smart but not observant, dosent understand another individuals point of view. Greedy, spoiled and generally not a good guy. Powers: (new body) None (old body) Can tear army's apart by channeling his powers through his claws. Can create magical barriers and cast holding spells. Carries items that will block magical forces. ______________________________________________ Name: First Experimental Treeborn Subject (F.E.T.S., Fets) Gender: Male (or so he claims) Race: Treeborn History: In the same harvest that Moss was discovered by Trandar, another person was successful in harvesting a treeborn. This man was obsessed with treeborn and the mystery behind them. He wanted nothing else in the world but to discover their secret. He named the treeborn First Experimental Treeborn Subject or Fets for short. Fets was put under many experiments until he was forceably rescued by a group of radical demons rights activist's. Fets did not wish to be seperated from his sire and did his little transformation thing and fought the activist's. They took this as a form of mental illness and put him into therapy. Fets fought them for awhile but eventually learned to control his rage when he learned that the quickest way out would be to fake his recovery. He tricked them into thinking that he had changed and left with a smile and promises of achieving his false dreams and leading a normal life. He now roams the world, searching for his master and trying to discover the secrets behind the treeborn. Appearance: Huge ogre sized goat man, with glowing orb eyes. Changes his clothes more frequently then any of my other characters. Personality: Competitive and smart, he wishes to learn about the secrets behind the treeborn. Has a tendency to be cocky and arrogant. He has a bit of a rivalry thing going on with Moss. Powers: Can transform and is super strong. Can withstand large amounts of pain but as far as treeborn go, hes not all that tough.
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Post by DarkfireTaimatsu on Feb 11, 2006 1:44:17 GMT -5
Name: Taimatsu (Japanese word for 'torch')
Nicknames: Tai
Gender: Male (technically)
Species: forest imp
Age: 18
Height: six inches (15.24 cm) at shoulder (standing), 18 inches (45.72 cm) from nose to tail
Weight: eight pounds (3628.73896 grams)
Appearance: vaguely cat-like, forest imps are small, four-legged animals. They have a long, foxlike tail, a pair of horns, large ears, wide eyes, and soft fur. Tai's fur is jet-black with fire-red facial stripes. The tip of his tail his also red, as well as a small tuft on his head, and a single stripe across his back. He wears the usual imp attire: two horn guards, two arm bands, and a neck chain with a charm. All of these are impossible to remove, except by the imp wearing them, and then only by their own free will (i.e. hypnosis won't work). The neck charm is especially important, as it is the source of all the imp's powers.
Personality: Imps just want to have fun. Taimatsu has a very laid-back attitude, preferring not to take a stand on anything or make choices. He just likes to goof around and play jokes. His mottos include "When in doubt, go with both", "better safe than sorry", "Don't put off until tomorrow what you can put off until the day after tomorrow", and especially "make everyone's day a little more surreal". However, he also has remarkable insight and clarity on occasion, and is much better at behaving himself and being serious than most of his species. He also has a fixation on food, sweets in particular. He is highly intelligent, but this is matched for his equally high levels of immaturity. If you can get him to focus, he's amazingly perceptive and helpful, but he is also easily distracted.
Powers and abilities: Forest imps have the ability to change shape and colour instantaneously. They can turn into anything they can imagine with practise, and can even become a different substance: metal, gas, liquid, whatever. Partial transformations are also possible (for example, sprouting wings, or turning one leg into a useful tool, while the rest remains normal). They also have limited other abilities that stem from this--in other words, they can gain abilities as well as the form when shapeshifting. They're also completely indestructible by outside forces (including indirect things, and are also immune to disease and most poisons). They can only be harmed by themselves--or an exact copy of themselves, oddly. However, as long as they're wearing their charm, they cannot be killed (except by old age), and even a copy can't remove it. The charm itself has no specific abilities, however, and only works for the imp born with it. Imps do have one non-magic power: adorable-ness. They can cute their way out of anything using their natural charms. It works on pheremones, so anyone with a sense of compassion or appreciation for beauty will think they're adorable, and thusly often be able to get their own way.
Weaknesses: A forest imp's greatest weakness is their insatiable sweet-tooth, particularly for pudding. An imp will do anything if sweets and candy is involved, and can usually be lured into a trap or enticed into betrayal or divulging secrets with a promise of sugar. However, if they do not receive said sugar, they can invoke very dark magics. They ARE minor demons, after all. Imps also rarely have a sense of seriousness about them, being a mischievous race. They'd much rather pull a prank than do any actual work. Also, they cannot go long without wreaking some sort of havoc (although there is never anything malicious in their intent). Lastly, the neck charm they wear is the source of their powers. On the off chance it's removed, the imp can be harmed and cannot change shape. An imp's weaknesses are mostly mental, as they are nearly impossible to harm physically.
Other interesting notes: Along with the shape-changing, imps can change size at will, and their strength grows proportionally. However, since mass doesn't change with size, Tai will never weigh any more or less than eight pounds, no matter whether he's the size of a grain of sand or the size of Montana. Imps also need food regularly on a 6-hour basis. Since they are so magical, they burn energy very fast and are generally very hyper when well fed. The less food they get, the more lethargic they become. Their metabolism instantly converts food into energy when they eat, so imps never need to use the restroom (unless they decide otherwise). The more sugar the imp has, the longer they can fuel their magic, and thusly the longer they can go without eating. Eventually, this need for sugar evolved into an insatiable sweet-tooth.
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Post by Shippo_no_Neko on Feb 14, 2006 18:41:23 GMT -5
Name: Suka Kainaro*
Race: Half Demon Fox
Age: About 150, looks 15 or 16
Height: 5'6"
Weight: 105 lbs
Basice description: Fox ears, a long, poofy fox tail, claws on fingers and toes, and fangs... pretty fangs.
Hair color: Brownish red, fading to black at the ends
Eye color: Red, orange, or yellow, depending on mood.
Weapon: Hand to hand, claws, fangs (proficient with sword)
Clothing: Red kimono, with little triangular designs all over it
Personality: loud, quick to anger, but tries to blend in after years of hurt and rejection. Hates being prejudiced against because she is half-demon. Too trusting for her own good. Polite to a fault.
History: She was born into a pureblood demon family... And the next in her bloodline would inherit the village's sacred sword. aut since she was hanyou, everyone knew that her father had a human mate.
He was exiled from the village, and the clan... Everyone looked down on Suka with disgust: for a while, she thought her name was "dirty little half-breed."
Her younger sister, Kcattah, like all little sisters do, didn't want to follow what her sister said. Suka had been taking care of Kcattah, but one day when Kcattah didn't want to do something, she made a remark about Suka being a hanyou. Enraged, Suka fled the village.
That night, the village was massacred by some rogue demons, who wanted the village's sacred sword. Suka's father was the strongest demon in the village, and all the other strong demons had been recruited for the last stand against the treeborn menace.
Suka didn't know what to think about treeborn. Maybe they weren't evil, just mistreated for the way they were born!
Suka had heard rumors of a little fox demon girl, matching Kcatta's description, escaping from the village!
So Suka set out on a quest to find the last survivor of the kitsune clan, and to take her revenge on the demons who killed her people.
Ex merits: Very loyal, a good singer, loves lots of people no matter what, very trusting.... TOO trusting... Oh, and she's polite.
Ex Flaws: Gets embarrased and flustered easily, takes critisism terribly, and can be emotional sometimes, has mood swings... And blames herself for everything. And gets too attached to people. And hates lightning.
*About Suka's name. Her first name is Sukashi, but she had in the past vowed only to give it to the one she loved. Because with her particular type of demon, the one who knows her real name can control her. As in: "SUKASHI! GET ME A DRINK." *Suka drops whatever she is doing and runs (through anything in her way, yes, even walls), risking her own life, even, and gets him a drink.* Yeah. That much.
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Post by Daybreak on Feb 18, 2006 20:54:07 GMT -5
Name: Dylan Angle (pronounced Die-lan, not Dill-an)
Nickname: Dy, Dilly-boy (Note: it is probably unwise to call him that if you don't happen to be Daybreak...)
Race: Dark Angel (an extinct race in modern times. The three breeds of Angels - Light, Dark, and Russet - were wrongly named. They are not heavenly creatures, but mortal creatures closely related to the fae and humans.)
Age: Appears to be in his early to mid twenties. See history for information on his actual age.
Appearance: He looks like a human male with messy black shoulder-length hair, calm black eyes, and an honost face. His skin is quite fair, but not pale. He is of medium height, and well-built, especially in his chest and shoulders. He dresses plainly, only wearing a pair of heavy, wood-colored pants, scruffy boots and usually a loose, light-colored shirt. He also appears to have a cloak of black feathers hanging from his shoulders, but to those he trusts he reveals it to be a pair of powerful wings, the same shade as his hair.
Those who look carefully can tell that he has the pinched, unhealthy look of someone was once very ill and has never quite recovered. He is almost never seen travelling without his weapon - a formidable war-axe with a blade on each end. His last, most treasured possession is on a thin thong about his neck. It is a small vial that seems to contain blood, but a sensitive individual can feel the power it emits around the concealment spell.
History: In ancient times a great war between the gods was carried out using mortal vessels. The fighting was feirce and brutal, and dragged on for years - perhaps hundreds of them - before the two sides destroyed eachother. In this, most of the great number of species who had participated in the war were wiped out. The gods looked at the land and saw it ruined by war, and poisoned by magic, and regretted the violent conflict they had caused. And so they sacraficed themselves to renew the land, giving their reign over to new gods.
This new land knew nothing of the war that had caused its creation, and eventually became the Earth we know today. However, the old gods had salvaged one soul from the old war - a young general from one of the armies. They granted him immortality, and bade him walk the Earth to remind the new gods of the folly of cosmic wars. This was Dylan.
He has not been travelling the world constantly since that time because he is occasionally sealed away inside the Earth when there is no need of him. He is therefore cursed to never know peaceful times, only times of war and suffering. He has become an expert collecter and weaver of tales in the hopes that he may influence the mortals as well as the gods.
Abilities: Flight, detailed knowledge of history and dead languages, connections, extensive combat skills, and some magic. Like most of his kind, he is only able to learn spells in the same manner humans can - he has no magic specific to his race.
Personality: Dylan has a demeanor ill-suited to war. He is patient and kind, and often considered something of a charmer by the ladies. If presented with a conflict, he prefers to solve it with as little violence as possible, but he never hesitates to defend himself or others when the situation gets out of hand. He lacks his race's usual short temper and anti-social tendencies, but he does have the iron will of a Dark Angel. He will help anyone who needs it, no questions asked, and he has an undying faith in humanity. And inhumanity, for that matter. His time as a general has stuck with him, and he still has a hard time with people who do not treat him with the respect his old station commanded.
Weaknesses: His trust in people blinds him and can make him an easy target for betrayal. He often can't admit to himself when someone is lying or being purposefully malevolent, even if he knows it's true. The long years he has spent living have taken their tole - his memory fails him at times, and he cannot always handle the grief he feels from the loss of the friends he outlived. The strain on both his mind and his physical body is great, and sometimes causes problems.
Notes: Dylan is immortal, but he can be wounded, restrained, and even killed for short periods of time. This period depends on the manner of death and the need of others around him for his protection. After, he is revived and his body healed, but he is weaker until he has time to recover. He has reached a point where he wishes his curse would let him die and be done with it, before he looses himself and his purpose completely, but he cannot abandon his task set by the old gods.
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Name: Verve
Gender: None, but identifies as female
Race: Cloth golem
History: Verve was created by a powerful spellcaster/alchemist as an assistant. Unlike stone golems, she is not animated by a scroll or any form of physical enchantment, but by an etheral spell woven into the fabric she is made from.
The spell used to animate her was experimental and by nature unstable, not to mention prone to mutation when it is used to animate something over a long period. Her life was tied to her master's, and she was to be unmade if he ever died, but when an ill-made potion does kill him, Verve finds that only the spell binding her to his bidding has ended.
With her newfound free will, she obsessively reviews her master's life work until she discovers some experiments that she immediately realizes should never have been performed, including her own animation. Hiding the dark tome within her own body, she flees her master's home and carries her heavy burden into the world, seeking a way to destroy it that won't also undo the magic holding her together.
Description: A child-sized creature made of fabric and stitched up like a doll. Her short, fluffy hair is a soft pink edged in green, with three black-and-pink striped antennae sprouting from the back of her head. She has large, lime green eyes with dull black pupils and pointed ears (although the left one droops).
She has paw-like hands with only four fingers and colorful pads. She wears a red, (fake) fur-trimmed coat and grey pants, and goes barefoot so she may easily use her monkey-like feet whenever she needs to. She is patched up all over where her fabric has worn thin and she has been forced to repair herself with any materials available.
Possessions: A bag as patchworked as she is that contains all she has found necessary - needles, scissors, thread, bolts of fabric, and even some medical supplies. She does not need food or water, but she does often trade her expertise in sewing up clothes and flesh for information or shelter. She carries a green child's umbrella to avoid getting wet - she is not waterproof and will soak through in a matter of minutes. This is not dangerous, but it makes her thoroughly miserable until she dries out. For defense she has what amounts to an oversized, spring-loaded popgun, useful for little more than stunning an opponent or scaring an animal long enough for her to escape.
Abilities: The attenae mentioned previously are just that - sensory organs. They pick up movement most easily, making Verve hard to sneak up on. They can also decipher vibrations of sound - very useful when evesdropping through a heavy door. Unfortuneately, they are less accurate the more vibrations there are in the area. Verve is also exceptionally good at sewing, and can administer stitches (although she has little experience with healing anything other than cuts). She is small and incredibly agile.
Merits: Quick-witted, slow to anger, faithful and protective of her friends
Flaws: Easily waterlogged, unwilling to talk about herself or her past to others (this make her a target for suspicion), suffers from severe night terrors that have resulted in chronic insomnia. These are caused by the presence of the book in her body - its dark energy cannot leak out, but it can corrupt her from within.
Notes: She can come apart (think Sally from Nightmare Before Christmas) and can move the seperated parts independently for a short period of time before they become disenchanted. They reanimate when reconnected to her body. If her head is seperated from her body, the spell animating her is disrupted and she remains "dead" until someone sews her head back on. The fabric that makes up her base form (the peachy color in the pic) is actually white, it just takes on a living hue when the spell is active.
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Name: Endorphin, Dorphin, Dorph, Dorphie (warning: do not refer to him as those last two unless you are a) suicidal, b) immortal, or c) veeeeery special to him for some reason)
Gender: Male
Age: Unknown, appears to be in late boyhood
Race: Devourer demon/?
History: The Devourer demons are a rare, barbaric race that reside far away from civilization, appearing in both demon and human lore. They are intelligent enough to be considered sentient as the have a crude culture, but only barely. As their name indicates, they are of a gluttonous alignment and tend to destroy much of the life around them. Thus they are nomads and greatly feared and hated among other sentient beings. So much so that they are ruthlessly hunted by many species, and are considered to be pure evil. In truth, they are the 'garbage disposals' of their territories, keeping all the fauna, flora, and minerals in balance. This system has been damaged by so many other mortals corrupting the environment, and the Devourers have become quite endangered, reclusive, and aggressive to outsiders.
Endorphin became aware of this only after he consumed something he shouldn't have. What he ate was a magical stone that sealed a powerful sorcerer. Some demons sealed him because they were jealous and wanted him out of the way. When the sorcerer found himself freed, he tried to convince the monster that ate him to give him control. This didn't work so well, seeing as how Devourers don't understand the human tongue.
This continued for a whole night, causing poor Dorph much agony, and the sorcerer's spirit was fused permenently with the Devourer. This is where they wake up as Endorphin, the single entity. Dorphin doesn't understand all this, nor does he have the memories of the sorcerer. This is because a part of the sorcerer's mind sealed itself off. It isn't very powerful, but it holds a wealth of knowledge. It also creates a mildly split personality
He found himself changed, felt intelligence flood him mind and overtake his dominant Devourer instincts. The young demon discovered that he now was in possesion of a humanoid form, albeit a strange one, and had the mind of far higher life than he. His clan no longer recognized his scent, and he was exiled into the often cruel world outside his territory.
Appearance: Dorphin has two forms, one his original Devourer self and the other the stange humanoid.
Devourer: Like the rest of his kind, he is a bear-sized, four-legged demon. He has inky, hairless flesh, mottled with pink on his powerful limbs. His most prominant feature is his mouth, which can open impossibley wide and is filled with teeth and a strangling tongue. His top lip is pulled into an ugly, sensitive nose. Set far back in his skull are sockets where there were once eyes, torn out in the coming-of-age ceremony practiced by his kind.
Human: Tall and solidly built, with lean muscle. This form is surprisingly beautiful, in human standards, and his almost androgenous face is framed by straight black hair. He hides his empty eye sockets behind sunglasses in this form. A large-brimmed hat sits low on his forehead. It may once have been pointed, but it is old and the top has been torn clear off. His clothes are all in grey and silver and are nothing spectacular, just what a traveller might wear. The skin on his hands and feet is odd in the sense that it has what looks like birthmarks in the same mottled pattern his Devourer form had. This form also seems to give of a black "halo" to those who can sense magic.
Personality: Sly and sharp-tongued with the attitude of a gangbanger. Dorphin is prone to violent streaks and does not befriend easily. If he travels with someone, it is usually only to further his own needs. For those who do manage to break through his tough exterior, he can be sweet in his own gruff manner.
Abilities: Can "see" by smell (his species rely more on their nose than on their eyes, so he cannot be called blind). His sense of smell in his Devourer form is strong enough to track another being from several miles away. He can eat anything without ill effect (except, apparently, the mysterious thing he ate that gave him his human self). His human form has some magical ability centered around the black power that can eat away at its victims. He can change forms at will.
Flaws: Untrusting of others and mostly antisocial. He is also violent and will attack cumpulsively, even if he cares about the target. He requires a lot of food (even in human form) and, although his mind is unreadable, he is especially weak to attacks on his mind (illusions or psychicly planted suggestions, etc.). Another weakness is also his strength - his sense of smell. Inhalents (chemicals or drugs) severely affect him, even if they are as innocent as smelling salts. This is often how his species are hunted by other demons who don't want to be eaten, so he goes into a bit of a frenzy if he thinks someone may be trying to drug him.
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Post by Wolfy on Feb 22, 2006 14:46:13 GMT -5
I suppose I should put kiva here too, huh?
Name:Kiva Moonshadow
Race:Fairy
Age: 532 years old (approx, 18)
Family: Mother, Dusk; Father, Grey; Twin sister, Melody
Appearance: He is 6ft tall, with short black hair that is always messy, blue eyes that act like his sisters, and large dragonfly wings that are tinted black. He has a wiry build, stronger than he looks, and he usually wears a blue tunic and pants.
Personality: Kind, often has to tell his more hot-headed sibling when enough is enough, patient, used to be shyer (is that even a word?) than his sister, but lately their roles have switched.
Abilities: He can heal (though not as well as Mel), shapeshift, is telepathic, control (kinda) fire, and sense magic.
History pretty much cut-and-paste Melly's. ^_^ Technically, he is still at Artu's lair, and is only in the free roleplay because...well, because I wanted him to be. (^_^)
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Post by Daggertooth on Feb 28, 2006 3:55:01 GMT -5
Name: Touwen Leoht Gender: Male Height: 6ft Race: Swampfolk* Age: 17 (mentally much older)Appearance: Touwen looks basically human except he is slightly thinner and has very pale skin. His eyes are a shade of yellow caused by the poisons of the swamp. His hair is black and tied in a very complicated thick long braid that goes behind his leather armor, leaving enough slack for complete movement of his head, and sticking out the bottom of the armor in well shaped three foot tail that looks very natural and bushy. The hair is waxed in a kind of amber making it act like a thin helmet and the braid could stop a full swinging broadsword from chopping his head off (which is its purpose). The tail is just a fashion of his people at the time. Armor: He has Studded leather armor with long leather sleeves, leather breaches, Leather gloves, Studded leather bracers, and Leather boots that go up to his knees. All fashioned in a way to allow breathing but keep the swamp air and water out and all made from various reptiles living in the swamp, think anaconda and crocodile. The Studded Leather Bracers are different in that they are Dragon leather. Weapons: He has two double swords. The blades are a basic katana design except they are curved back a little farther than a normal katana making the weapon look almost like an unstrung bow. The hand guard is thicker than normal and shields the front of the hand. Attached to the hand guard are three very sharp dagger long spikes allowing for a punching motion with the weapon to be just as deadly. The metal is green except where the blade is sharpened constantly, at which it is a bronze color. He carries them on his back next to the ridge caused by his braided hair. He also has an intricately carved throwing dagger made of highly refined steel and very well balanced. It has sentimental value in that it is made out of steel (Iron ore being very rare in the swamps and more precious than gold), marked with his clan insignia and his rank as a captain, plus he is very accurate with it as well as throwing his other weapons. He keeps it in a sheath on the inside of his left boot. Abilities: Skilled in combat tactics, sword combat (specifically double twin-sword), basic weaponless combat, and combat lightning magic, some weapon throwing skill. Has a great knowledge of how to use medicinal plants to treat wounds. Strengths: Much more Agile than a normal human. Very perceptive of surroundings and usually notices any threats that may be lurking in even thick brush. a good tracker. Very resistant to poisons. Can get along great with only 4 hours of sleep a day. Can see well in dim light. Weaknesses: Not as physically strong as a normal human. Most skills only really useful in a swamp setting. Ie. Medicinal plant knowledge specific to swamp, though he learns fast. Burns easily due to low pigment so he usually has a cloak over himself to hide from the sun. Very specific in his skills and general knowledge. His abilities are pretty much all he does know, but he is very fascinated by everything else. A little Naive when it comes to non-combat situations but tries to deal with it in a mature and rational way or by acting like he knows. "Ignorance displayed is an advantage lost." Personality: Since the average lifespan of swampfolk is so low they have adapted in a way that they mature much much faster. Meaning that though Touwen is only 17 he is already well into adulthood with the maturity that goes with it. Though in all honesty swampfolk donft really have a childhood due to the fact that being childish in the swamps often leads to death. Touwen has a rather no-business approach to life as do the other swampfolk. If he was not busy training and honing his skills he was out scouting and commanding various skirmishes and raids into other clan territories. Lately he has been thrown into a foreign land with foreign rules making him very uncertain of every action and even his very life which makes him very uncomfortable. He is fiercely loyal to those that earn his loyalty and he does his best to protect those he perceives as weaker than him or of a younger childish mindset. He will do his best to defend those he perceived are under attack, which has gotten him in trouble at times in this alien land. His current goal in life is to find a grand and honorable way to die before he dies of old age, which he is consciously aware is quickly approaching. (Though how long he naturally live now that he is out of the swamps and away from the poisonous gasses is unknown) *Swampfolk: These particular swampfolk were humans who fled deep into a toxic swamp thousands of years ago. There, completely isolated, they developed into a complex structure of clans, alliances, and political wars. The poisonous gasses caused the lifespan of the average swampfolk to drop down to 25, though few actually lived that long due to the ghonorh of war and the dangers of the swamp. This caused their outlook on life to be one based on organization, hard work, and a gget it done before you dieh attitude. Everyone trained early on in at least two things, their trade in life and a combat skill. They knew their place early in life and worked their hardest to make sure they upheld the honor of their position. Those who proved exceptionally skilled at combat were allowed to partake in two combat skills as their profession, usually one of magic and one of strict weapon combat (hand combat being basic for everyone), these became the battlemages of the clan. Backstory: Touwen Leoht was born and raised in a Toxic Swamp. His skill in combat and magic made him a perfect battlemage. He soon proved his worth in tactics and skill to become a captain of his own regiment at the age of 12. When the second strongest clan alliance, and an enemy to the leohtians, developed new resurrecting techniques for their undead the Leohtian alliance was caught unprepared. Though they built up the more skilled and by all rights more powerful armies, after weeks of fighting they found they had lost more than they had won. After all the defeat and the threat of being completely obliterated it was decided that it would be best to have a last stand of sorts against the wave of undead to give time for the women and children to escape to their allies in the west. But they were attacked before they were prepared and their organized retreat turned into a chaotic battle of survival on several fronts. Touwen found he was cut off from the rest of his people with a few dozen others. They fought well but were forced to retreat to the east, the opposite direction. Their only hope was to find a passage over the mountains that sheltered their swamp. Though many were picked off over several days of retreating skirmishes they were able to find a mountain pass and cause a landslide to ensure the undead would not follow. The few survivors had no choice but to continue west. At one point they were ambushed byc.somethingc.an unknown group of sentient beings had been watching them gtrespassh and wished them removed. They had waited for the men to leave hunting and ambushed the split up hunting parties. They were mistaken in thinking the women as helpless, the swampfolk believe the womanfs place is in the home, but as a fierce defender (some of them were even battlemages) and they took many of the attackers lives, the children even did their own damage, but in the end they were simply outnumbered. Touwen barely survived his attackers and made it back to base camp to find it destroyed and his remaining people dead. He did find one lone survivor, a young girl who happened to be overlooked. If not for her Touwen would have tracked the unknown enemy down and killed as many as he could in a suicidal charge. As it stood he swore he would protect this lone survivor. Weeks more traveling west and the girl became sick, it soon became desperate and Touwen tried his best to help her, but the land was too foreign at this point and he had no idea what was edible, Sure anything that moved was edible, but she needed something more than strait protein for her diet. She soon succumbed to her sickness leaving Touwen alone and with no purpose. He was in a stunned daze when he found civilization after his long trek, but found the laws foreign and the culture unforgiving. It didnft take him too long to become surrounded by soldiers that represented gthe lawh. It was a good day to die and he was more than willing to fight to an honorable death. Instead he was blasted with a stasis web and approached by someone these folk called a judgemage. The mage read off a list of frivolous charges such as trespassing, hunting gdomesticatedh animals that belonged to other people, stealing from orchards, and being a lycanthropecprobably the tail. Whatever the case the Judgemage made a judgment and banished Touwen to a random dimensioncsomething that culture apparently did to criminals, let other dimensions deal with themc. Once again Touwen found the laws foreign and the culture unforgiving. >_< So now he is very unsure of anything and is very tentatively trying to rebuild his crushed life and to seek out an honorable death. ----------------------------------------------------- Name: Nychus Spellcaster Gender: Male Height: 5f10ff Race: Human / Fox Age: 19Fox Appearance: Nychus has a Grey back, yellowish underside, and a white tip on the tail. Almost like a grey fox, though slightly bigger than a red fox. He wears a gold medallion with complex runes around his neck. Fox Personality: He's completely rattled. Hitting a new low in his life he could never dream of and reacting in a way he finds humiliating. He is embarased that he caused this situation, that he can't defend himself, That he can't defend his friends, that he doesn't even know how to be a fox, and ultimately that he can't take care of himself. He can be stubborn to a fault and wont admit he needs help unless absolutely nessisary, or if it is rediculously obvious. He is friendly to those he knows but is terrified of strangers. He is also fiercly loyal, especialy to a young half dragon named Ashton. When in Danger he will run unless a friend is in trouble. He doesn't want anyone to know that he was once human or that he can talk, unless he knows them well enough to be friends. Weapons: Um...he can bite you. Oooh, and razor sharp claws of Death! Abilities: If he can figure out how to do it in his fox form he might be able to perform Runology magic. Magical Abilities: Hasn't tried them yet, and even if he did they are only useful to Rune Creation. Merits: Fast, keen senses...he's a Fox. Flaws: Having major problems figuring out how to be a Fox. Example: Hasn't yet figured out how to drink water or stop at a full sprint without falling. Also struggling to understand his new heightened senses. The Medallion: Allows him to heal faster from injuries and illness faster than normal as well as recovery from exertion. The Medallion also allows him to talk in Fox form. It is bonded to him on the spiritual level and has actualy transformed his soul. Books: He has an old text of various Runes and a new book with mostly blank pages, as a journal and a record of any new rune magic Nychus discovers. He has no idea how he is going to carry these heavy books with him or if he can even write in his journal anymore. Greatest Fear: To be skinned and eaten....possibly while alive. Quote: "The only thing worse than knowing how much my pelt is worth is knowing what I probably taste like." Whimperwhine Fox Background: Through some misinterpretation of Runeology Nychus has accidenly turned himself into a Fox. He now needs to hunt down various spell components so he can change back. Human Appearance: Nychus looks like a basic human. He has short brown hair, is typically clean shaven, and his skin is lightly tanned. He likes wearing earth tone colors and usually is seen with an old leather hat. Weapons: He carries a nondescript long sword, a Long Bow and a compliment of about a dozen arrows, and a skinning dagger. Books: He has an old text of various Runes and a new book with mostly blank pages, as a journal and a record of any new rune magic Nychus discovers. Abilities: He has basic training for his long sword, enough that he wonft cut himself. He is very skilled with his longbow, for a human. In an archery contest he can typically make it into the finals if not win it. Has never out shot an elf or even a half-elf. He is innately skilled with Rune magic, the ability to trace runes, usualy on an object, to perform some magical feat. He is knowledgeable in tracking animals and identifying their tracks. Magic Abilities: Telekenetic and Stasis Field. When still a child he had his grandfather etch specific runes on his skull. It's not really what it sounds like, just kinda drawing on his head where the lines seep into the flesh untill they hit bone. No scar, no trauma, didn't even need to shave his head. He has considered etching more runes into his bones but hasn't tried it yet as it can be very deadly if you don't know what your doing. Basic Telekenetic: It gives him basic telekenetic powers which are invaluable to creating rune artifacts. He is able to telekenticaly lift an object up to the size of and weight of a 32lb bowling ball as long as it is directly infront of him and no farther then four ft away. He can rotate it any way he needs. This leaves his hands free to contruct runes three dimentialy on an object without the hinderances of trying to hold it with his hands. Telekenetic movement is slow and would be useless as an offensive or defensive tool. Basic Stasis field: He can put into temporal stasis field any object directly infront of him, but no farther than three feet and no larger than a softball. Once the Stasis field is in place the object may be moved whereever you need it. The Stasis field lasts a total of 24 hours but can be activated and deactivated at will. This skill is invaluable in creating fourth dimentional Runes that require a long period of time to construct. Those runes are usualy complex and require work on them on a constant temporal basis. Example: With the stasis field you can safely create a fourth dimentional rune that requires completion within 5 hours over a period of a few days. The Stasis field takes a little bit of time to set up and would be useless as an offensive or defensive tool. Personality: Nychus is cheerful and enthusiastic. He enjoys going to the local tavern at least once a week and hearing adventurers tell their tales and sometimes daydreams of his own adventures. Hefs very curious and will often dismiss common sense to find something out. He is also competitive to a fault, even holding a slight grudge against the elven race for their superior archery skill. Nychus makes his living as a hunter, selling and trading skins and meat for whatever he needs. He also dabbles quite a bit in Runeology, mainly as a toy to enhance his arrows or just to play with. Hey, sometimes a big explosion is worth eight hours of tracing runes. Sometimes he sells his enhanced arrows, but typically only to pay for materials to make more. Backstory: Nychus comes from a long line of individuals whose occupation was indeed spellcasting, hence his last name. Though Nychus does not fancy himself any kind of sorcerer or wizard he does have an innate ability for runes which gives him great magical potential. This was just a hobby for him, his real occupation being a hunter, but as game becomes more scarce he finds that he is relying on his runeology ability as a source of income more than usual. He grew up with a loving family with several brothers and sisters. Life wasnft easy, but it wasnft particularly hard and he enjoyed it. He went to school and got a basic education. Out of all the siblings he showed the greatest interest and ability in runeology so inherited an ancient book of runes which was a family heirloom. He was also taught the fundamentals of runeology by his grandfather, knowledge that has allowed Nychus to do a little experimenting with his own runes. Around the age of 17 he decided it was time to head out and moved to the bigger cities. He struggled a little bit and ended up moving again to a little less populated area where he currently is making a living. He owns his own house and a little bit of farmland, though doesnft do any farming. Itfs tolerable, but he longs for something more. Runeology: Basically storing magic into an item to enhance it or make it do something in the future by way of tracing a rune. Itfs not the most popular magic due to its complexity and delayed reaction. Tracing runes on an item can usually take from several minutes, for a basic spell, to multiple days, though the time need not be consecutive it is typically better that it is. 1 Dimensional Rune: AKA Linking Rune. Most commonly used rune. It is a Rune of any amount of length with no other spatial dimensions. It is used to join different runes into more complex spells. Placement is Non-random and quite specific to different spells. A person very familiar with Runeology can gfeelh where a linking rune would be useful, it is extremely hard to explain. 2 Dimensional Rune: AKA Basic Runes. Though they are commonly referred to as basic runes these can be some of the most complex. They are characteristically two dimensional as in having both height and width. 3 Dimensional Rune: Among the most complex runes, they require height, width, and length. Most three dimensional runes can be constructed two dimensionally, but they would require a vast amount of space. The most difficult thing about these runes is the actual alignment as imperfect connections between the three dimensions would cause the spell to fail. It is often very difficult to create these due to the need of precise three dimensional objects and handling methods. The best tool is telekinetic. 4 Dimensional Rune: Any rune with a time constraint. These are basically three or two dimensional runes that must be completed in a certain amount of time or the spell will fizzle. Often times these are actually preferred because if you fail to create it properly it will fizzle whereas a basic three or two dimensional spell will just sit there until you try it out, a problem when making one time use runes. These tend to be the most complex. The most usefull tool here is a stasis field Spell Components: Base Spell components are silver and gold. Base tracing is typically powdered silver and gold. Advanced spell components tend to be almost anything, but for the most powerful spells powdered gems tend to be a common component. These advanced components are more focusing tools than actually required for the spell (for the most part), if a mage practices the same spell a considerable amount of time they will learn to be able to cast the spell without the advanced spell components. Base Spell components are always needed. Tracing and symbols: There are typically four levels of tracing a spell. Block tracing is when your new at the spell, being very careful, following specific stroke orders, properly measured to perfection. It is basic, the only type of rune that can be accurately repaired, and the only type of rune that can be grafted upon, enhanced, Parasitized, or symbioticaly manipulated. As a mage gets better with a specific spell they learn how to take shortcuts with it, looping a side instead of a refined corner, eventually to the point where it resembles cursive script and to some extent shorthand. Symbol tracing is when your so good at a specific spell that all you need is a quick symbol that represents all the complex tracing. The focus is still there and the spell is actually stronger because of it. Symbol mastery is typically the only time Runeology can be used as a continuous fighting weapon and even then it is not recommended as some symbols in and of themselves are very complex. The downside to this is that different peoples writing styles evolve differently so two independent masters will most likely have very different symbols for the same spell, A discouraging fact for those trying to advance their own ability through the teachings of others. Typically only a student can learn the exact ways of his master. Having an inherent ability in Runeology will speed the process from block tracing to symbols significantly and makes it possible, but not easy, to learn from other people symbols. Envisioned Symbol is the most advanced and hardest to achieve in runeology. It is the only one capable of actually being used effectively in continuous combat and is incredibly powerful. All the mage needs to do is envision the symbol and basically place his hand on where he has envisioned it to activate it or for placement. It actually doesnft even need the base spell components. For the most part the Envisioned Symbol ability is only theoretical. Rune Grafting: The process of using part of a rune for two completely independent spells. Imagine two Pentagrams sharing one side. This can only be done with block style tracing as it needs the deliberateness of form and stroke. This is very useful when there is a limited amount of supplies or space to complete a rune, it is also very complex just like trying to graft a limb to a tree it takes very special knowledge of the type of spell and fundamental structure. Symbiotic Rune: Basically grafting a rune in which both act independently but the joined rune forms a complete secondary rune which has a third effect or enhances the individual affect. Parasitic Rune: A Grafted rune that drains the existing rune of power to enhance its own. It is typically more powerful than normal, often canft be created on its own, and hard to recognize. Often used as a trap since the host rune is more visible anyone not paying close attention would mistakenly identify the rune to dire consequences. Enhancement Rune: Another Grafted rune that acts to boost the initial runes effect. Phantom Tracing: The process of tracing a spell in front of you when the actual rune is being constructed elsewhere. Imagine using a stylus for drawing, you are drawing on the stylus but the picture appears on the screen. This is extremely complex as it requires projection of the spell. It is used to create runes in places where a person usually can not reach.
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Post by Stonestrike on Feb 28, 2006 22:13:53 GMT -5
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Name: Uchito
Gender: Male
Race: Wandering spirit who takes the form of a human.
Profession: A philosopher and a bandit.
Description: Tall. Looks around the late 20s. Has long messy gold hair with a brown leather head band. Wears a large soft orange scarf in which he keeps a small knife made of wood and stone. His shirt is black with gauntlet-like (the glove not the game. I'm not going to put game-refrances in my roleplaying.) sleeves. His gloves are cloth with a small string with fur on the end hanging down off of them. Wears a small brown belt with a bag on it in which he keeps his coins. His pants are light brown with yellow knee bands with the same strings as the gloves. Wears black sandal-like slippers. He usualy carries around his books of philosophy with him.
Personality: Always stays calm. Tends to try to help others out. this kind of contridicts his stealing but he's a complex person.
Abilities: Can move his knife around without holding it. He's also extremely fast.
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Post by Zolah on Mar 15, 2006 12:48:38 GMT -5
Name : Orryn DarkVault Age : about 1220 years old Gender : Female Race: Half Dragon, Half Dark Elf Appearance: She looks like if she would be about 12 years old, even though her mental capacity is more grown up. she has grey skin, yellow reptile eyes. a pair of dragon wings and a black/yellow tail. she also wears currently a dress with golden edges. ( see pic ) Personality : Spoiled little brat that loves too show off her strength infront of other, she also have inherited some of a dragons behaviors like Greed. - Other things ill write in with time Bio: Her first appearance was in the Lillium RP where her Father got so hidiously beaten, She got a bit curius on how the world looks like outside her parents caven. So she decided to journey outside the Ragos Forest too see all new things like the gigantic metall dragons wich is swooping over the area O.o When Orryn was young an elf got captured by her father, she was meant to be used as a sacrifice but Orryn started to talk with the elf about the big beutifull citys where there was fountains with wine. houses tall as mountains, everyone liked everyone despite(?) their race. she released this elf and they both escaped from her mother and father, they where on some adventures but they never found the beutifull citys the elf spoke about. one day the elf wanted to go to a big war in the front, wich was actually against Orryns own fathers clan. Orryn didnt know that but she didnt want to go there ( a certain death she thougth) especially not when her elf friends was almost like spelled by a man that was on his way to the front. the nigth before they where supposed to travel the way to the big war Orryn left a note and flied home - on that note she wrote that she never would have helped her out from the cage, and instead watched the cermony when she was supposed to become executed. and if they would meet again she would kill her. Merits :- Dragons Blood - Acid Blood , Can Breathe fire: even though she fails rather often. Thick headed ( means that her head can take quite nice blows ), Dragon scales ( Strength as studded leather ) Flaws :- Knows nothing about the outer world, Species hatred since she is a halfling ( incl Dark Elfs ) - First glance : Looks like a demon. Looks like a Child and acts like one even though she is quite old. RPs :- Planned for Bad Seed Roleplay Name: Aim Age: ?? ( looks about 19-20 ) Race: Human? appreance: Long blonde hair, golden eyes, white shirt and a pair of black jeans: black boots too that Story - has amnesia, problebly got a bad hit in his head. gets flash backs Merits - increadible good archer/gunner Flaws - gets almost paralyzed when getting his flashbacks, not even pain makes him 'come' back.
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Post by Wolfy on Apr 12, 2006 16:34:50 GMT -5
My little Ashton gets to RP! *huggles Ashton* Name:Ashton. He doesn't have a last name yet... Race:Half dragon, half human Age:10 years old. Appearence: Ashton has pale skin, shoulder lentgh black hair that always partially covers eyes that appear to wise for his age. Green eyes with black, cat-like pupils, two horns on his head, green dragon wings, and a scrawny body. His claws must be clipped back each week, or else they become brittle, and he has a scar going diagonally across his chest. He wears a too big, bloodstained shirt, pants, and cloth shoes that he made himself. (Piccy: amelius.proboards40.com/index.cgi?board=drawing&action=display&thread=1137100797&page=2#1144182468) History: AShton lived happily with his mother, Princess Serena, and his father, the green dragon Thorn, until he was five. Then, the knight his mother was supposed to marry found them and, mistaking Serena as Thorn in disguise, killed her. ashton, having witnessed everything, attacked the knight. He was cut across the chest, but managed to kill the knight anyway (although he does not remember how. He blacked out while lungeing for him after being cut and regained his consciousness after Thorn came home). after burying serena, Thorn and his son left the realm, and flew here. Now, ashton has gotten seperated from his father, and seeks his whereabouts, or somewhere where he won't be bothered. Personality: Ashton is friendly, but shy. Having never really encountered humans before, he has no idea that he is a half breed, and has no idea that this might make some people dislike, or even dispise him. He sometimes suffers from nightmares, and his haunting stare may make some peole uncomfortable. abilities: Dragon strength, fly, and slight plant control(from his dragon side. Thorn could control forests. Ashton can control 2 or 3 plants at a time,) and can "hear" what plants say(like, if someone was sneaking up on him, the plants would "tell" him as long as he rememdered to keep his mind open for them...).
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Post by Daybreak on Apr 13, 2006 21:16:21 GMT -5
Name: Sybil (no clan name because she's not in one) Gender: Female Race: This is a toughie. Her kind are most commonly called "Chrysalis Fae," but they don't appear to be related to other fae (see history for more). Personality: Mostly quiet and secretive, a real observer, but she tends to also have a highly affectionate side. She'll also fuss over people she likes and be over-protective. In fact, she acts strangely animalistic a lot of the time, and sees things in mostly black and white. This can make her appear almost simple to those who don't know her well. Age: A primary adult of her species. Appearance: Small, about 4' 5", with the proportions of a grown human woman. Her face seems odd, too angular, perhaps. Her golden eyes are a little too big, her ears a little too pointed, and her nose has a distinctly animal look to it. She wears loose, undyed clothes - a wrap shirt and ankle trousers. Her tawny gold hair is cropped short and spiked, and had a silky sheen to it. History: Sybil's kind are a very old breed, mostly found in areas where magic has been evolving for centuries (the equivilents of Ireland and the European countryside in our world, for example). However, little is known about them, other than the fact that they are the only higher life that goes through a natural and permenant metamorphisis. They're a secretive race to begin with, and since they are often confused with elves, fairies, pixies, brownies, leprachauns, and any number of other creatures, they often pass unnoticed. Sybil herself is a loner who actually prefers the New World (in her kind's opinion) to the Old. However, she brought shame upon her kind and was cast out after she had a rather... heated affair with a Satyr. Now she seems to be searching to settle down with a "clan," although her reasons and intentions are unclear. Abilities: Despite not being a true fae, Sybil can use Glamour to some extent. She mostly does this when first meeting people, to charm them into either ignoring her, accepting her, or going away. She can also make people think she's human or a true fae, but she cannot fool real fairy-folk. She's physically strong, and fights like a wild thing. Weaknesses: Her size, which she can't quite make up for in ferocity. She's reluctant to explain herself, and often tries to Glamour away her problems rather than dealing with them. *Will be using her for the NEW Stolen Body RP*
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Post by Shippo_no_Neko on Apr 15, 2006 8:54:26 GMT -5
Name: Haruko Seishuko
Race: Human
Age: 21
Height: 5'11"
Weight: 168 lbs
Basic description: long, clean looking blonde hair pulled back in a low ponytail, and dark eyebrows over serious green eyes. Attractive to most females. Can be considered a "bishounen." Calm countenece.
Weapon: Really long spear, various daggers, decent proficiency with just about any weapon, excluding bows and other such weapons. He can use swords and guns decently.
Clothing: He wore a long dark blue cloak with a green-blue tunic and white leggings underneath. Chain mail reached to just below his elbows, and only a small area of skin could be seen in the space between his mail sleeve and his white gloves. A large cloth package, long, but thin that widened at the bottom, was strung loosely on his back. The hilt of a dagger could be seen sticking slightly out of his left boot.
Personality: Calm, easily worried, protective, stealthy... just about opposite of Nezumi.
History: All he remembers is waking up in a tower, and having multiple magical tests run on him, to make him stronger, faster, but it was like torture. Soemtimes the potions and spells would do nothing except cause him pain. He eventually escaped, and became a bounty hunter. But while he was there, one of his torturers put a cursed collar on him, so if he comes in contact with any magic besides his torturer's, it will hurt him badly, or kill him.
Ex merits: Loyal, powerful, very fast, very strong
Ex Flaws: All magic hurts him. He isn't very trusting.
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Post by Shippo_no_Neko on Apr 15, 2006 8:55:23 GMT -5
Name: Nezumi Akira! (Akira being her surname, so technically it's Akira nezumi >_+)
Gender: Most definately female.
Species: Human
Age: 16
Abilities: Can open any lock with her key, or her lockpicks. Can perform basic healing magic (that means, "oh you got a cut on your knee? I can fix that! oh umm... atleast the blood stopped, right? thats a weird looking scab..." and so on and so forth), and prides herself on a strictly average Fire spell--level one, which often backfires. She is very persuasive... Almost as if there was some magical power behind those clear blue eyes...
Weaknesses: Very weak in physical combat, or magical combat. Very physically weak. Not much endurance (Ex. "Ohh, I can't climb this mountain! Will someone give me a piggy-back ride?"). Gets attached to things. A mild Kleptomaniac. Steals whatever she likes, which often gets her into trouble. Naive in the thought prosesses (sp?) of men.
Appearance: A cute looking girl with black hair that reaches to the middle of her back, she has big, clear, blue eyes that can convince you to do just about anything. She is pretty short, about 5'2", but she can seem to be bigger than she really is when she is angry, or turns on the intimidation factor. She has petite lips that always curve up at the edges. Her smile gets a lot bigger when she hears word of loot.
Personality: Egomaniac. Thinks she's the greatest thing since the earth was created. She expects every man who comes in contact with her to love her, and for everyone to idolize her. She is not the type to stutter, or get nervous, she just does what she thinks is right. She doesn't follow orders, unless the other has proved her/himself greater, or if it is a plan to save her life/her friend's life, her loot. She is very protective of her friends, of which she has few, but she has 'em all right. She gets extremely attatched to things she likes (could be a person, or a particular piece of loot) and she is always very friendly, wanting to make as many friends as possible. She loves money, but if it comes down to money or a good friend's life, she'll always choose the friend. Very loyal, mostly to herself. A natural leader. Doesn't think she has any flaws, but she has flaws, believe me.
Equipment: She has a magical key that can open any lock, and a set of lockpicks. Why does she need lockpicks, you may be wondering. She uses them to fight, favoring the longest one for up close stabbyness. They don't really do much damage, though. (Which is why she needs bodyguards)
Clothing: She wears a dark blue--almost black shirt that shows her midriff, and capris of the same color. Actually, her pants were once full length, but she likes to roll them up so she doesn't trip, or get them we while wading. She wears a scarf of a slightly lighter blue, and a same colored bandana on her head. The scarf is very large-- at it's full length it reaches to her ankles. It is often blowing in the wind. Her shoes are pale-blue socks, and she has fingerless (think Ash Ketchum's gloves) pale-blue gloves that extend up her arm to the elbow.
History: She was born to two normal human parents. Her mother was a white mage, and a very esteemed one, too. Her father was a professor at a prestigious school of magic, teaching rudimentary skills-- Sort of a ... Remedial class >_<;;. Anyhow, the parents had had one child before Nezumi, who was a genius mage. His name was Kisai... Kisai Akira. A very talented mage who later turned to necromancy. Bio on him later. So, when Nezumi-chan was born, they expected her to be a great mage as well! But, to their horror, she did not have the slightest bit of magical talent, not even a shred of Kisai's skill! So, the parents focused all their energies on teaching Kisai, and Nezumi was neglected. But, being a likable and friendly girl, she made friends with a number of the servants, and all of the people in the house loved her... But not as much as they did Master Kisai! Only a few of the servant boys liked Nezumi best. She took to making mischief to get attention from the other members of the house, and from her parents. She stole from the kitchen, and even from her parents' room! She had a remarkable talent with sleight of hand, and could get out of any trouble by batting her enormous blue eyes and wiggling her lower lip. When she became thirteen, she left the house, no longer able to get away with tricks, bored with life there, and after a particularly horrifying experience with one of her male friends, just barely saved by another who happened to be about. (You'll need to ask her to get more details on this experience) She did amazingly well in the world, traveling about, stealing, and one day, managing to secure a magical key, which could open any lock. This key is her most prized possession. Later, when she was about 16, she heard of a magical item hidden deep in Mount Fukashigi. She knew she couldn't make it alone (not that she'd admit it!), so she put out an ad for some bodyguards to help her. And so the roleplay begins...
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Karuto
Full Member
Shinobi-Robo
Posts: 118
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Post by Karuto on Apr 23, 2006 21:40:34 GMT -5
(Personal error... Choke it up to miscommunication on my part...)
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Post by Wolfy on Apr 23, 2006 21:43:14 GMT -5
(Hey...ummm...you need to put that in the 2nd character post...hes not in any RP's yet...i do like him, however...)
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Karuto
Full Member
Shinobi-Robo
Posts: 118
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Post by Karuto on Apr 23, 2006 21:46:33 GMT -5
(Fudge.... I asked Shippo what to do and he said to go a head and post it... I guess I misunderstood him...)
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Post by kioushan on Apr 29, 2006 8:50:28 GMT -5
Name:Kioushan Bob
Race: unknown
Age: 12
Family: Godfather: Wallace (Wally) Brother: Ryuno Cousins: Ty, Subito
Appearance: Kiou is of an average height for her age. She has long purple hair with red streaks at the front and often ties it in a ponytail. She has a red marking on her face which you could call a stain (which is when you put a lot foutain pen ink or blood on your skin for a long time and it doesn't wash off anymore) and a few tatoos on her arms, ankle and back (though you can't see the ones on her back and ankle). She usually wears really big boots, jeans and this wierd looking black shirt with a red stripe down the middle. Her eyes are a purpley reddish colour except when she's upset, then they become these shiney blue pupil-less things. She has a brown tail.
Personality: Kiou is selectively emotional. If she wants to be stupic, she'll do just that and so on with other emotions. However, she'll often hide what's she's acctually feeling using this 'skill' She also has a strange hobby of breaking things simply for the purpose of putting it back together. She loves the children's lets pretend games especially the pirate, ninja and vampire ones. She has a tendency to cross-dress into what she calls "The Dread Pirate Bob" or just Bob.
Abilities: slight fire control, breaking things, fixing things, scaring people, making bad puns, finding things.
Favorite day of the year: September 19. Talk like a pirate day!
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Post by Wolfy on Apr 29, 2006 9:37:53 GMT -5
(please pay attention to my last post. THis is for characters involved in RPs ONLY)
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Post by Scarecrow on May 1, 2006 14:45:52 GMT -5
Awwww... Poor thing!
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Post by Daybreak on May 1, 2006 15:01:01 GMT -5
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Post by Scarecrow on May 1, 2006 15:04:58 GMT -5
O.o BOOKMARK'D!!
^^^ <----Mutant smilie.
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Post by Daybreak on May 1, 2006 15:21:35 GMT -5
<3 I didn't expect Koumori to like him so much ^^ He doesn't really seem her type...
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Post by Scarecrow on May 1, 2006 17:12:24 GMT -5
She's more 'interested' than anything. ^^''
In her mind, noone is her type. O.o''
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Post by Daybreak on May 1, 2006 20:40:22 GMT -5
Well, I didn't mean type-type. I just didn't think he'd interest her ^^;. Oh, wait, we aren't supposed to be chatting here, are we? *slinks off with tail between legs*
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Post by Wolfy on May 4, 2006 15:07:12 GMT -5
Pictures of Colby's character (posted with his permission, of course! >^_^<) I'll poke him into posting his character over here, too... Fletcher: And the Snip:
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colbyxmen
New Member
"You cant kill her, for she isnt living"-Aiden "The Ring"
Posts: 31
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Post by colbyxmen on May 4, 2006 15:23:03 GMT -5
Name:Fletcher Thatchra
Nicknames: Son of the ground or Mage of plants (this name was given to him by the great gemancer)
Race: Earthreal
Age:157
Family: none (all died in the great tribulation on Fletchers village)
Personality:quiet, slightly arrogant, sarcastic and sometimes funny when he talks their is also something vey mysterios about him.
Appearence: His normal appearance is that of a 21 year old human he always has his ebony black hair up in a ponytail his clothing choices change day by day except for the small stones he wears at his neck and forearms.His eyes are the turquoise when hes calm but when he becomes angry his eyes turn totaly white.His skin is always the smoothness of a small child and his skin color is light tannish white (actually its very white skin with just alittle brown) He is very muscular and tall.Always in one hand he carries his earthrean orb. His small snip( a rodent like character that is a mixture of a rat, a squirrel and a mink) his pet is always seen on one of fletchers shoulder.
Abilities: (all earthreals have soul theft if the person is stunned or cannot move) burrowing, plant control, small amounts of animals speach and control
Weaknesses:His maine weakness is fire which will remain his enemy unti lhe learns to control it , also lightnig and thunder scare fletcher because he thinks it is the gods getting mad at him for failing to protect his village
History:Fletcher has spent most of his life working on his parents snip farm until it and his village were destroyed in the great tribulation of the elements which was a dark mage used the elemnts that the earthreals controlled against them.Fletcher tried to defend his village ,but it was to much for him to overcom There is nowhere for him to go so he is seeking out a new life. Promising to one day kill the dark mage that destoyed his village.
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Post by Shippo_no_Neko on May 13, 2006 11:06:01 GMT -5
Name: Kisugi Kainaro (Kisu)
Gender: male
Species: Kitsune
Age: about 500 (appears about 27)
Abilities: An excellent swordsman. Has a magical sword that can rend any magical attacks. Claws, fangs, stronger than a human.
Weaknesses: Weak in hand to hand, doesn't actually like confrontation, a bit softer on the inside than he looks. Racist.
Appearance: A tall man, about 6 feet tall, he has black hair with odd yellow sreaks all over the place. His tail is long, black, and tipped with yellow. He has one normal, yellow eye, and his other eye is a dead looking orange, no pupil. His "dead eye" Has three diagonal scars over it. He has sharp teeth, and claws on his hands and feet. He is strong, but not overly-muscle-bound.
Personality: Prideful. charismatic in an odd sort of way. Smooth talker, will fight if provoked. Takes pride in his strength and weapons. Racist towards humans, half demons, etc. Will never admit that he's lost. Seems cruel and ruthless, but if you're cute (and not a half breed) he'll probably cave in in a while. (not that he'll admit it) He likes beautiful women. Chauvenistic.
Equipment: Magical sword that can rend magic, and reflect magical attacks.
Clothing: He wears baggy pants, no shoes, and a jacket. His jacket looks like the untied top of a male kimono. The pants are in a simple shade of brown, the jacket is tan.
History: he was born to a kitsune mother, and a Kitsune father. He lived a normal life, becoming head of the Kainaro clan at the age of 200 (about 15?) He Had several wives, and two children, a pureblood, Kcattah, whom he spoils, and a half-blood, Suka, who he teaches how to fight. he teaches her how to fight because she is the only one who can keep Kcattah quiet.
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Post by Shippo_no_Neko on May 16, 2006 19:48:58 GMT -5
(Written in character =D)
Name: Sara
Gender: *shrug* A girl. Not like it really matters.
Species: Human
Age: *shrug* looks young. Like, 16-ish, maybe 17
Abilities: I'm a good problem solver. I'm cool under pressure. I don't get attached to people. I can lie very well. I can do excellent imitations. I have a photographic memory. My IQ is high *shrug* I'd say roughly 185... Maybe 186...
Weaknesses: *shrug* Apathetic. Doesn't take people's feelings into account. Doesn't make friends easily.
Appearance: I am a girl of ... hmm... probably 5'6", I dunno... I didn't really measure... I've got short black hair... Kinda messy, sticks out at odd angles, not like I care. I wear a baggy purple sweatshirt *shrug* guess it's sorta grey now. It's old. It's way to big for me. It reaches oh... About just above my knees, I don't care. I don't roll up the sleeves, unless... I'm focusing. I don't have good posture, and don't expect anything great about my looks, or the way I speak. I guess I shrug a lot. Some people say I have odd eyes. I don't think their odd... To tell you the truth, I don't care. My eyes are usually black, but they turn dark blue when I think really hard. I don't like to think too hard. It's not necessary. I can figure things out easy enough.
Personality: Apathetic. Yeah. I don't really care. I'm introverted, but I guess I'm smart.
Equipment: *Shrugs* Myself? My mind? That's about it.
Clothing: Like I said, the sweatshirt. I wear black shorts under it. You can see them barely. They peek out under my sweatshirt like curious kittens. *odd smile*
History: Hmm... Pretty normal. I just... Was born, I guess. Then I grew up. And here I am. Woo.
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Post by Wolfy on May 17, 2006 16:03:56 GMT -5
Name: Mikara Age: Race: (I think, but I'm not completely sure, that she used to be a full-fledged panther-demon, but events in her past changed that...) Sex: Female Appearence: Not Visable in picture: Her tail. Also, she always wears the necklace she is holding... Two other pictures of her: i32.photobucket.com/albums/d3/wolfchild9999/Character%20pictures/Mikara1.jpgi32.photobucket.com/albums/d3/wolfchild9999/Character%20pictures/Mikara.jpgPersonality: She has a cat's personality. She can be cute and cuddly one moment, then distant and unappraochable the next. Rainy days put her in a bad mood, as do dogs and certain humans. History: Well, since I don't what she is, precisely, her history is a little sketchy. However, what I do know is that she used to live a happy life, content with playing in the trees and talking to the humans who ventured into the forest. Then, one day, a human that Mikara thought was her best friend gave her a golden necklace with a heart on it. When Mikara put it on, she was changed into the humanish girl she is now. The necklace no longer has a clasp, and Mikara is unable to remove it. The necklace's magic also had the further effect of changing one critical thing about Mikky. She no longer has nine lives. Until the necklace is removed, Mikara can only die once. When she tried to figure out why her friend would betray her like this, she found the town that the boy lived in was deserted, and the trail was gone. SHe has been wondering ever since, searching for both her childhood friend, and for a way to remove the necklace. Abilities: She has a cat's spine, which means that she can always land on her feet, a cats grace, a cat's sense of smell and hearing, and is a good hand-to-hand fighter, using both her claws, teeth, and her tail. (She actually choked a person with it once. ) Weaknesses: Mikara is, after all is said and done, basically a cat. She will go out of her way to avoid water, is more curious than is good for her, and is distracted by odd things.
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colbyxmen
New Member
"You cant kill her, for she isnt living"-Aiden "The Ring"
Posts: 31
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Post by colbyxmen on Jun 27, 2006 10:42:36 GMT -5
Name: Minaca Nomerick
Nicknames: Empress of fear
Race: Half human half something else
Age: 12
Family: Minaca had a normal mom and dad until she scared them when she was only a couple of months old and now she lives where you might find a monster creeping in the dark.
Personality: Minaca is very shy even around her friends because she is scared she might hurt them with her ability. When Minaca speaks its often of dark and dreary things because that’s all she knows.
Appearance: Minaca has blonde hair that touches her back below her spine it is always in front of her face, her eyes, which are never, seen are black, her skin is a deathly white where she has skin and where she doesn’t she has continuously bloody sores that burn her all the time, she wears a black dress that is very wholly often covered in blood, and she always caries a small teddy bear, that is stained from blood and ripped across its stomach, in her arms. Her arms are scared from fingertip to shoulder; these scares look like claw marks.
Abilities: Minaca can make any person or being’s worst fear come to life just as an illusion. If she gets mad enough then she can make that illusion into something real. Whenever she creates this creature, she is inside of it so the creature is in a sense, her. She also has the ability to protect people when she tries hard enough she protect a lot of people, the only thing she can not protect from herself.
Weaknesses: Minaca has only a couple of weaknesses the main one is herself and the other major weakness is her parents although she is not aloud near them, she still misses them and will become weakened when reminded that her parents do not love her. Her other weaknesses include: elf magic and healing magic.
History: Minaca was born in a her in what was her home on earth, but the night of her birth the grim reaper came to take away her mother, but instead of dying her mom sold Minaca for her own life. The grim reaper was so thrilled with this idea that he immediately took the child to his home, but on his way down with the child an angel roaming the earth saw the reaper with the child and spoke to him. The angel sensed what was going on and took the baby away from grim, but grim grabbed the babe even harder. Grim loosened his grip and gave the child to the angle saying that there was no use in trying to take the wretched beast. The angel began to walk away when Grim yelled to for them to stop. When the angel turned he was quickly shot with a beam from Grim’s cycle now drawn cycle. Although the angel was hit Minaca took most of the attack. Her stomach was now bleeding and to try and stop it the angel uncovered its chest revealing giant black streaks on its stomach her eyes had also changed from there normal blue to a deep black wich absorbed her face. They fled quickly leaving the grim reaper screaming with laughter behind them. The angel dropped Minaca off at a small orphanage in the in the nearest town and then went back to the reapers lair to give him what he deserved, the angel never came back. That night Minaca began her change into the fears of all. From then on she moved from foster home to foster home until she was twelve when she ran away and from then on she lived on the street.
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